Contemporary language models can converse fluently and influence human decisions, yet their exchanges do not enter a continuing, vulnerable life of their own. Linguistic-agency theory identifies this missing connection as linguistic agency and characterizes it through embodiment, linguistic participation, and precariousness: a body that acts and bears consequences, interaction that changes both agent and partner, and a future that can be sustained or lost. Two coordinated studies examine how this organization can appear in artificial systems. First, we translate these relations into inspectable criteria for Synthetic Linguistic Agency (SLA) and identify several existing SLA systems. Second, building on Homeostatically Regulated Reinforcement Learning, we develop a mortality-grounded linguistic-reinforcement-learning model and instantiate it in an Embodied Mortal Agent (EMA). The EMA learns how ways of speaking change a partner's willingness to protect it and chooses expressions by considering what those responses mean for its remaining life. Controlled experiments show that linguistic choices depend on the EMA's body and social history, change partner behavior, and adapt through experience with particular partners. When bodily consequences persist, linguistic choices alter the future of the same life; when the body is reset, their social effects remain but no longer shape continued viability. The resulting EMA exhibits SLA under our operational definition. This work motivates further research on synthetic empathy and strategic human-AI interaction: how artificial agents with persistent bodies, histories, and futures might develop and express empathy, and how people might care for, negotiate with, or govern them.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations of such models.
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
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