Vision-language models (VLMs) increasingly rely on point coordinates as a compact and executable interface for visual grounding in GUI interaction, robotic manipulation, and interactive visual systems. However, learning reliable pointing behavior remains difficult because the supervision space is inherently non-unique: many coordinates may be valid within the same target region, while multi-instance instructions require target coverage, count consistency, and duplicate suppression. This work presents PointRL, a verifiable reinforcement learning framework that learns point-level grounding from existing heterogeneous annotation evidence. PointRL converts bounding boxes, masks, and instance labels into pointing instructions, while retaining their target supports, instance membership, and set constraints as hidden verifier evidence, i.e., annotations kept outside the prompt and used by a deterministic checker to score predictions. The proposed reward evaluates parseability, point validity, instance coverage, cardinality consistency, and redundant or missing predictions. On PointArena, PointRL improves the overall accuracy of Qwen3.5-4B from 56.11% to 65.58%. Further evaluations on RoboSpatial, BLINK, and Ref-Adv show same-backbone gains on the evaluated external benchmarks, suggesting that verifiable point-level feedback may benefit spatial grounding in these settings.
Visual grounding maps language referents to spatial targets and is central to open-vocabulary perception with vision-language models. Existing methods have made substantial progress on single-frame and video-based visual grounding, yet under streaming inputs they still suffer from identity drift, cross-frame inconsistency, and fragile localization under partial occlusion. To address these issues, we present TempoGround, a VLM-native framework that detects cross-frame object correspondence and explicitly models object presence states, thereby enabling accurate and consistent visual grounding under streaming inputs. The key is a curriculum prediction mechanism guided by state-aware cross-frame correspondence: TempoGround resolves 2D instance association, predicts whether each object newly enters, continues in, or leaves the view, decodes the 2D box, and then lifts it to a camera-frame 3D box. As token-level supervision alone cannot capture the geometric objectives of streaming grounding, we further introduce Streaming Grounding Reinforcement (SGR), which optimizes TempoGround with verifiable Grounding, Identity, and Consistency rewards, jointly reinforcing persistent localization and temporally consistent predictions. We carefully design a three-stage training strategy and train TempoGround on large-scale data. We evaluate visual grounding under causally streaming inputs on multiple challenging benchmarks: TempoGround improves F1_2D@0.5 and F1_2D@0.95 by 4.4 and 0.5 on average, and F1_3D@0.25 and AP_3D by 6.2 and 7.5, respectively. These results demonstrate that TempoGround provides a practical foundation for visual grounding under streaming inputs.
Le-Qian Ding, Jun-Ning Qiu, Man-Wen Yang et al.· 0 citations
An object-centric 3D representation alignment framework built upon $\pi_0$, using SAM3D as a frozen 3D teacher to provide target-object 3D priors during training, which enables the policy to internalize target-object 3D information while preserving the original RGB-language-to-action inference pipeline without requiring depth, point clouds, masks, SAM3D, or additional 3D modules at test time.
Zongbo Liu, Shan Jie, Xiaoquan Sun et al.· arXiv.org· 0 citations
Zero-shot object-goal navigation (ZSON) in open-vocabulary scenarios is challenging, as it requires a robot to locate an arbitrarily specified object in an unseen environment without task-specific training. Currently, the task still suffers from high latency and limited accuracy due to redundant perception pipelines and insufficient evidence for reliable target confirmation. In this letter, we reframe ZSON as an evidence-driven perception-to-decision problem and present AECNav, a training-free pipeline built on three components: i) Evidence-gated perception, which utilizes a shared encoding across all reasoning stages to establish a unified semantic basis and eliminate redundant computations; ii) Evidence consolidation, which aggregates detections into cluster-level log-odds beliefs. This explicitly separates genuine target support from the false confidence of visually similar distractors, while treating the absence of expected detections as negative evidence; and iii) Active evidence acquisition, which sustains productive exploration under weak semantic cues by selecting frontiers that maximize information gain at minimal traversal cost. As a result, AECNav significantly outperforms previous methods and achieves state-of-the-art success rates of 84.7%, 57.3%, and 51.3% on HM3D-v2, HM3D-OVON, and MP3D, respectively, with substantially lower inference overhead, and attains 95% success across 40 trials on a physical quadruped robot at roughly 5Hz. Code will be made publicly available upon acceptance.
Guanlin Liu, Shaobin Ling, Renyuan Liu et al.· 0 citations
Generative Vision-Language Models (VLMs) commonly treat bounding-box coordinates as independent output symbols, leaving numerical order and axis semantics implicit. We identify this representation as an important source of error in visual grounding. Hi-Token encodes each coordinate with axis-specific tokens for the hundreds, tens, and ones digits, which adds coarse-to-fine structure and increases token reuse while retaining the existing VLM architecture. Hi-GAR complements this representation with a geometry-based reward for Group Relative Policy Optimization (GRPO), using box overlap and coordinate accuracy at multiple scales. Controlled comparisons under matched training conditions show that Hi-Token improves localization throughout the evaluated IoU range. Hi-GAR further reduces low-overlap predictions and is used only during training. Experiments on three VLM backbones and the RefCOCO family show consistent gains across models and benchmarks. Hi-R1 achieves higher values than strong specialist baselines on most reported metrics. Analyses of token frequency, digit boundaries, object scale, and IoU distributions explain the effects of coordinate representation and reward training. The results show that structured coordinate generation provides an effective approach to generative visual grounding. Project page: https://xyzzzh.github.io/Hi-Token/
Reinforcement learning with verifiable rewards (RLVR) has substantially improved language-model reasoning, yet its extension to vision-language models remains constrained by the lack of training data that are simultaneously broad, exactly verifiable, and reproducible. We introduce Trace, a taxonomy-guided environment for multidomain visual reasoning. Trace factorizes task construction into a scene grammar and an executable task program, separating visual realization from answer computation. A shared semantic state determines the rendered image, prompt, typed answer, verifier state, and replayable instance trace. The resulting environment comprises 1,000 tasks over 277 scene grammars and 11 visual domains, with controlled semantic and visual variation. RLVR on 64,000 Trace instances improves the macro-average across 24 external benchmarks by 3.51 percentage points for Qwen2.5-VL-3B and 4.06 points for Qwen2.5-VL-7B, providing evidence that broad procedural training can transfer beyond the generated task distributions. Project page: https://maveryn.github.io/trace/.
Locating a specific object instance in a cluttered scene using a single reference image and a short description, and reporting when that instance is absent, large vision-language models usually address this task. We ask whether the same capability is available far more cheaply, from representations already learned by a world-model pretraining objective. We present WALDO, a one-shot exemplar- and language-conditioned detection head with 3.4M trainable parameters that reads frozen V-JEPA 2.1 features to jointly predict object localization and target presence, with no gradient on the backbone. Because exemplar-conditioned supervision is scarce, we synthesize training episodes from instance annotations, mining exemplars from ground-truth boxes and constructing absence cases that exclude the referenced instance while leaving same-category distractors in view. This is easy to get wrong: in the obvious implementation, crop size alone predicts the label, and a head trained on it reaches 0.9998 absence AUROC without ever consulting the exemplar, and we report the negative controls that close the shortcut. On 35 held-out cluttered scenes, WALDO achieves a 0.461 catalogue AP@50, compared to 0.306 for a prompted Grounding DINO baseline under an identical scorer. Substituting DINOv3 for V-JEPA under a matched 576-token grid drops within-category absence AUROC from 0.880 to 0.726 and instance AP@50 from 0.201 to 0.141, isolating the pretraining objective rather than input resolution as the source of the gain. Instance-level Success@1, however, reaches only 0.190 against a 0.190 category-chance floor: world-model features transfer to localization precision and absence detection but not to instance identity.
K. Gupta, Ahmed Rafi Hasan, Md. Mahfuzur Rahman et al.· 0 citations
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