Jul 2026· 2026 International Symposium on Machine Learning and Media Computing (MLMC)· pp. 1-6· 0 citations· 28 references
Abstract
3D Gaussian Splatting (3DGS) has recently emerged as a prominent paradigm for novel view synthesis due to its high-fidelity and real-time rendering capabilities. However, its explicit scene representation typically requires a large number of Gaussian primitives, leading to substantial storage overhead and significant redundancy. Existing pruning-based compression methods typically use heuristic metrics or learnable masks to identify primitives for removal, but it remains challenging to achieve both aggressive and adaptive pruning. To address this issue, we propose PI-Splatting, a perceptual-importance-guided adaptive-pruning framework for compact 3DGS representations. Specifically, we introduce perceptual importance, a novel metric for characterizing the reconstruction significance of spatial regions, derived from visibility and visual saliency cues inspired by human perception. Based on this metric, we propose perceptual importance-guided stochastic masking that assigns different masking probabilities to Gaussian primitives during training, preserving the representational capacity of perceptually important regions while suppressing less important ones. In the later stage of optimization, primitives with low perceptual importance are pruned, resulting in a more compact representation with minimal degradation in reconstruction quality. Extensive experiments demonstrate that PI-Splatting significantly reduces the number of Gaussian primitives while preserving rendering quality, and outperforms state-of-the-art methods in both pruning aggressiveness and adaptivity.
3D Gaussian Splatting (3DGS) enables real-time novel view synthesis, but existing general-purpose acceleration methods suffer severe rendering quality degradation when extended to more complex, large-scale scenes. To address this issue, we propose EffGS, a more general acceleration framework that improves training and...
Chang-Bai Li, Shuo Yang, Yi-Chen Yang et al.· 0 citations
3D Gaussian Splatting (3DGS) enables real-time novel view synthesis but produces millions of primitives through adaptive densification, leading to significant storage overhead. Learned-mask pruning methods such as LP-3DGS address this by assigning each Gaussian a learnable mask to identify and prune redundant primitive...
3D Gaussian Splatting (3DGS) enables high-quality novel view synthesis but incurs high storage and transmission costs due to dense Gaussian primitives. Recent anchor-based compression reduces per-primitive redundancy, yet redundancy across anchors remains largely unexploited. We propose CRP-GS (Cross-Representation Pri...
Ye-Zheng Zhang, Huan-Xiong Liang, Chu-Qin Zhou et al.· IEEE Transactions on Image P...· 0 citations
Gaussian Splatting has enabled real-time novel view synthesis, but its tightly coupled geometry and appearance representation often require a large number of primitives to reproduce high-frequency texture details, leading to substantial memory and optimization costs. Recent textured 2D Gaussian methods alleviate this l...
Zhi-Wei Li, Yi-Jia Guo, Yi-Shi Lu et al.· 0 citations
The proposed framework provides a simple and effective path toward fast and inherently compact 3DGS training, and leverages a synergistic design: an L2 reconstruction loss to provide error-proportional gradients that stabilize optimization, and a novel Polarized Opacity Prior to actively manage the Gaussian population.
Zi-Ming Wang, Kai-Wen Duan, Ko-Wei Huang et al.· 0 citations
This paper proposes a method to address gradient vanishing with a piecewise truncated gradient formulation that improves the optimization stability and robustness to initializations and introduces a novel dataset for benchmarking dynamic Gaussian Splatting using synthetic 3D scenes.
Théo Morales, Nhat-Quynh Le-Pham, Robin Atkins et al.· 0 citations
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