Understanding the long-term drivers of settlement location requires disentangling ecological constraints from historically contingent choices. Here I apply a Random Forest machine-learning framework, coupled with explainable AI techniques, to investigate settlement dynamics in Latium vetus (central Italy) from the Early Bronze Age to the early Iron Age (c. 2100–725 BCE). Using 108 securely dated sites and a set of environmentally constrained pseudo-absence points, I model phase-specific patterns and evaluate predictor importance through both normalized split frequencies and SHAP values, capturing structural roles as well as the magnitude and direction of effects. The results reveal a coherent diachronic transformation in the environmental logic of settlement. Early phases are primarily structured by hydrological accessibility, whereas from MBA3 onwards topographic configuration and elevation progressively dominate, marking a shift towards morphologically distinctive and defensible locations. This transition culminates in highly canalised settlement signatures during the Final Bronze Age and RMCA phases, before the RMCAIII phase signals a landscape that is increasingly saturated, hierarchically organised and functionally diversified, despite overall political stability. While the reliance on pseudo-absences and uneven sample sizes constrain predictive robustness, the approach demonstrates the value of Random Forest and SHAP as exploratory tools to expose non-linear, threshold-like relationships and to formalise long-standing archaeological interpretations. The study shows how explainable machine learning can provide a quantitative backbone for reconstructing the emergence, consolidation and transformation of territorially structured landscapes in protohistoric central Italy.
The method, ECCOLA, is presented, which aims at making the high-level AI ethics principles more practical, making it possible for developers to more easily implement them in practice.
Ville Vakkuri, Kai-Kristian Kemell, P. Abrahamsson· EUROMICRO Conference on Soft...· 64 citations· ⚡6
The goal is to not only refine the accuracy of the LLM-based tool but also to underscore its potential in streamlining the software development lifecycle through proactive code improvement and education.
Z. Rasheed, Malik Abdul Sami, Muhammad Waseem et al.· arXiv.org· 62 citations· ⚡3
The use of large language models to automatically improve the user story quality in Austrian Post Group IT agile teams is explored, with a reference model for an Autonomous LLM-based Agent System developed and implemented at the company.
Zheying Zhang, M. Rayhan, Tomas Herda et al.· International Conference on...· 48 citations· ⚡4
This paper introduces a novel multi-AI-agent system designed to fully automate SLRs, and demonstrates how it substantially reduces the time and effort traditionally required for SLRs while maintaining comprehensiveness and precision.
Abdul Malik Sami, Z. Rasheed, Kai-Kristian Kemell et al.· arXiv.org· 44 citations· ⚡2
The proposed LLM-based multi-agent system automates qualitative data analysis process, creating opportunities for researchers and practitioners, and future improvements focus on enhancing multilingual performance and integrating continuous expert feedback.
Z. Rasheed, Muhammad Waseem, Aakash Ahmad et al.· arXiv.org· 41 citations
Exploring how generative AI could make machine vision more accessible to businesses. The post GenEye in a Box: Making Machine Vision Something You Can Just Ask For appeared first on GPT-Lab.
MIT News · Artificial Intelligence· news.mit.eduOct 8, 2026
Training AI agents with reinforcement learning can be challenging because their tools, context, and decision-making are managed by complex frameworks. Agent Lightning connects existing agents to RL training, making it easier to improve them without rebuilding them. The post Agent Lightning v1.0: A 3,500-Line Lightweight Agentic RL Framework for Training Agents with Real Harnesses appeared first on Microsoft Research.
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