Skip to content

Inherited Heads: Audio language models track speakers with their text backbone's attention, and an attention-mass ranking retrieves a different set

Sep 2026 · 0 citations · 35 references
Computer Science

TL;DR

Asked to describe what one of six speakers in a recording talks about, audio language models describe the right one on 6 to 16% of trials, below the 16.7% a guess would give, and a second finding concerns how such heads are found.

Abstract

Asked to describe what one of six speakers in a recording talks about, audio language models describe the right one on 6 to 16% of trials, below the 16.7% a guess would give. Adding a fixed bias to the attention logits of a hundred heads, under a tenth of the model's and with no training, redirects the description to whichever speaker we choose, on 90.7% to 99.0% of trials. Those heads are largely not specific to audio. Rank the text-only language model an audio model was built from, or a released model of the same family, on a written version of the task, take its top hundred heads, and carry them over unchanged: they redirect the audio model on 80.8% to 95.0% of trials, with nothing about audio entering the selection. The audio and text head sets share 66 to 74 of 100 where chance would give about 20, and the shared part alone reproduces almost all of the steering. What that does not show is that sharing is what makes the heads work: an equal-sized draw from the same discovered hundred does nearly as well, and none of our three models separates the two explanations. A second finding concerns how such heads are found. Ranking heads by how much attention they place on the segment asked about, as an established score does, or by how much of their attention moves with the question, as a per-head normalised variant does, gives top hundreds that share 69, 37 and 4 heads across our three models. In Ultravox, where they share 4, the established score's heads leave output the judge cannot place on any segment on 69.7% of trials, against 40.0% with no intervention and 1.0% for the normalised variant. That is one arm of six; on the other five the established score steers above a random draw.

View source

Similar papers

#artificial intelligence Conference Open access Jun 2018

Gibson Env: Real-World Perception for Embodied Agents

This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.

F. Xia, Amir Zamir, Zhi-Yang He et al. · 1,069 citations · ⚡112
#computer vision Review Sep 2017

Agile Software Development Methods: Review and Analysis

This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.

P. Abrahamsson, O. Salo, Jussi Ronkainen et al. · 727 citations · ⚡54
#machine learning Review Open access Oct 2014

Software development in startup companies: A systematic mapping study

The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.

Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al. · 394 citations · ⚡54

Diffusion models as plug-and-play priors

The possibility of inferring high-dimensional data inference in a model that consists of a prior and an auxiliary differentiable constraint given some additional information is considered, thereby allowing a range of potential applications in adapting models to new domains and tasks.

Alexandros Graikos, Esmeralda S. Whitammer, N. Jojic et al. · 316 citations · ⚡15

Trajectory Balance: Improved Credit Assignment in GFlowNets

It is proved that any global minimizer of the trajectory balance objective can define a policy that samples exactly from the target distribution, and empirically demonstrate the benefits of the trajectories balance objective for GFlowNet convergence, diversity of generated samples, and robustness to long action sequenc...

Esmeralda S. Whitammer, Moksh Jain, Emmanuel Bengio et al. · 302 citations · ⚡60
#computer vision Open access Jul 2017

What happens when software developers are (un)happy

Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.

D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al. · 236 citations · ⚡13

Related blog posts

MIT News · Artificial Intelligence Aug 27, 2026

Looking beyond natural sequences

A new machine-learning framework aims to improve the success rate of computational protein design while moving away from results that reproduce sequences found in nature.

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.