Skip to content

G3Ego: Gaze-Guided Graphs for Egocentric Action Understanding

Aug 2026 · 0 citations · 84 references
Computer Science

TL;DR

G3Ego, a graph-based framework for egocentric action understanding that uses gaze as a structural cue to identify action-relevant entities in the scene, achieves competitive performance compared with video-based approaches and consistently improves Macro-F1 under class-imbalanced evaluation, while avoiding reliance on computationally expensive video pretraining.

Abstract

Egocentric action understanding is often addressed using large video models pretrained on extensive exocentric datasets. However, many first-person actions depend on a small number of hand-object interactions involving only a few relevant entities. We propose G3Ego, a graph-based framework for egocentric action understanding that uses gaze as a structural cue to identify action-relevant entities in the scene. From sparsely sampled frames, G3Ego constructs action scene graphs from vision-language descriptions, grounded objects, and hand cues, and then prunes irrelevant entities using the camera wearer's gaze. The resulting graph embeddings are temporally aggregated for action recognition and anticipation. Unlike prior work that uses gaze primarily as an auxiliary modality or attention signal, G3Ego incorporates gaze directly into graph construction, producing efficient and interpretable representations focused on action-relevant interactions. Experiments on EGTEA Gaze+ and MECCANO show that G3Ego achieves competitive performance compared with video-based approaches and consistently improves Macro-F1 under class-imbalanced evaluation, while avoiding reliance on computationally expensive video pretraining. These results demonstrate the effectiveness of gaze-guided graph representations for egocentric action understanding.

View source

Similar papers

#small language model Review Aug 2026

Vision-Language Models for Egocentric Video: From Hand-Object Interaction to Embodied AI

This survey presents a critical review of VLMs for egocentric video understanding, tracing the progression from conventional recognition architectures to multimodal foundation models and embodied systems, and examines how first-person perception and multimodal foundation models support wearable assistance, robot skill...

M. Zamani, Fatemeh Ziaeetabar · 0 citations
Preprint Jul 2026

SAGE: Synchronized Action-Gaze Recognition and Anticipation for Human Behavior Understanding

A novel unified framework, SAGE (Synchronized Action-GazE), which integrates simultaneous recognition and anticipation of both HOI and human gaze into a single unified end-to-end trainable model, laying the groundwork for more intuitive human-machine interaction.

Chenyi Kuang, Nakul Agarwal · 0 citations
Preprint Jul 2026

Token-Based Affordance Grounding with Large Vision-Language Models

TokAG, a zero-shot affordance grounding framework that exploits the token-level semantic-spatial signals in LVLMs to localize action-relevant regions without external supervision, and introduces a spatial-aware token-selection mechanism to systematically evaluate each output token.

Seung Il Lee, Qinqian Lei, Daguang Xu et al. · 0 citations
Open access Jul 2026

GazeHRNet: Head-Centric Spatial Encoding and Gaze-Aware Feature Interaction for Gaze Target Detection

GazeHRNet is proposed, a head-centric reasoning framework for RGB-based gaze target detection that combines coarse spatial reasoning with fine-grained anisotropic heatmap prediction, enabling reliable target localization under cluttered scenes and varying head positions.

Tianxiang Nan, Chenglizhao Chen, Xi Chen et al. · 0 citations
Jul 2026

Do Egocentric Video-Language Models Capture Both Hand- and Object-Centric Cues?

This work proposes a new learning paradigm that combines hand-object masked training, which enables robust reasoning from partial hand or object observations, and an HOI-dynamics-aware decoder that explicitly learns hand- and object-centric embeddings through auxiliary predictions of their locations and semantics, enha...

Masatoshi Tateno, Alexandros Stergiou, Risa Shinoda et al. · 0 citations

Related blog posts

Microsoft Research Blog Oct 12, 2026

Simulating student learning for better AI tutoring

StudentSim is a research system for evaluating and improving AI tutoring tools before they are tested with learners. It models how individuals may engage with tutors, giving feedback to improve tutor performance across subjects like chess, writing, and mathematics. The post Simulating student learning for better AI tutoring appeared first on Microsoft Research.

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.