Skip to content
#software testing Open access

Development of a Scenario-Guided, VR-Ready Ambulance Model for EMT Training Using Reality Capture Methods

Sep 2026 · Technologies · 0 citations

TL;DR

This workflow delivers a 3D asset foundation that establishes the necessary technical basis for subsequent software implementation and clinical evaluation and delivers a 3D asset foundation that establishes the necessary technical basis for subsequent software implementation and clinical evaluation.

Abstract

Emergency Medical Services (EMS) personnel require exceptional spatial awareness and rapid decision-making within the confined environment of an ambulance. While Virtual Reality (VR) offers a safe alternative to traditional training, the lack of high-fidelity, regionally accurate, and VR-optimized 3D ambulance models limits its application. This study presents a scenario-driven methodology for developing a VR-ready 3D ambulance environment prototype tailored for Emergency Medical Technician (EMT) training. Utilizing reality-capture techniques, terrestrial laser scanning was performed to accurately document the interior of a standard Hungarian ambulance simulator. The resulting point cloud underwent systematic processing, manual retopology, PBR shading, and the implementation of a custom dual-rigging animation system to optimize complex mechanical movements—such as stretcher operations—for standalone VR platforms. The workflow successfully reduced the vertex count to 25,373 while maintaining millimeter-level spatial fidelity. Technical evaluation confirmed that geometrical, functional, and material objectives were fulfilled, whereas pedagogical implementation remains incomplete. Structural accuracy and animation readiness were verified through preliminary inspection within Blender’s VR viewport inspector. However, interactive game-engine integration remains future work, and educational effectiveness has not yet been tested with EMT learners. Overall, this workflow delivers a 3D asset foundation that establishes the necessary technical basis for subsequent software implementation and clinical evaluation.

Read PDF

Similar papers

#computer vision Review Sep 2017

Agile Software Development Methods: Review and Analysis

This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.

P. Abrahamsson, O. Salo, Jussi Ronkainen et al. · 727 citations · ⚡54
#computer vision Jun 2008

The impact of agile practices on communication in software development

The study shows that agile practices improve both informal and formal communication, but indicates that, in larger development situations involving multiple external stakeholders, a mismatch of adequate communication mechanisms can sometimes even hinder the communication.

M. Pikkarainen, Jukka Haikara, O. Salo et al. · 401 citations · ⚡48
#machine learning Review Open access Oct 2014

Software development in startup companies: A systematic mapping study

The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.

Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al. · 394 citations · ⚡54
#computer vision Review Mar 2008

Agile methods in European embedded software development organisations: a survey on the actual use and usefulness of Extreme Programming and Scrum

The results show that the embedded industry has been able to apply agile methods in its development processes and that the appreciation of the agile methods and their individual practices appears to increase once adopted and applied in practice.

O. Salo, P. Abrahamsson · 238 citations · ⚡9
#computer vision Open access Jul 2017

What happens when software developers are (un)happy

Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.

D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al. · 236 citations · ⚡13
#computer vision Open access Oct 2004

Mobile-D: an agile approach for mobile application development

The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.

P. Abrahamsson, Antti Hanhineva, H. Hulkko et al. · 225 citations · ⚡18

Related blog posts

Microsoft Research Blog Oct 12, 2026

Simulating student learning for better AI tutoring

StudentSim is a research system for evaluating and improving AI tutoring tools before they are tested with learners. It models how individuals may engage with tutors, giving feedback to improve tutor performance across subjects like chess, writing, and mathematics. The post Simulating student learning for better AI tutoring appeared first on Microsoft Research.

MIT News · Artificial Intelligence Oct 2, 2026

Documenting the tech worker movement

Writing as a participant and researcher, PhD student JS Tan SM ’22 has co-authored a new book about the rise of tech worker protests and the employer backlash that followed.

MIT News · Artificial Intelligence Oct 2, 2026

Documenting the tech worker movement

Writing as a participant and researcher, PhD student JS Tan SM ’22 has co-authored a new book about the rise of tech worker protests and the employer backlash that followed.

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.