Generative Adversarial Networks and Image Synthesis
TL;DR
This narrative review syn thesizes representative works published between 2023 and 2025 across four interconnected sub-areas: text-to-3D/4D generation, 3D scene editing, dynamic scene animation, and motion and video generation.
Abstract
The convergence of diffusion models and 3D Gaussian Splatting (3D -GS) has catalyzed a paradigm shift in AI-driven 3D/4D content creation, enabling high-quality generation, editing, and animation from natural language instructions. This narrative review syn thesizes representative works published between 2023 and 2025 across four interconnected sub-areas: text-to-3D/4D generation, 3D scene editing, dynamic scene animation, and motion and video generation. Through comparative analysis of representation types, supervision strategies, and temporal modeling approaches, we identify convergent design principles—coarse- to-fine optimization in distillation-based methods, explicit representations, regularization against score - distillation variance, and decomposition for controllability—that recur across sub-areas. We catalog six critical limitations and propose concrete directions for improvement for each. This review serves as a foundational reference for researchers entering this rapidly evolving field.
AnimateAnyMesh++ is presented, a feed-forward framework for text-driven animation of arbitrary 3D meshes with substantial upgrades in data, architecture, and generative capability, and demonstrates that AnimateAnyMesh++ generates semantically accurate and tem porally coherent mesh animations within seconds, surpassing...
Zijie Wu, Chao-Hui Yu, Fan Wang et al.· IEEE Transactions on Pattern...· 3 citations· ⚡1
Recent advances in 2D and 3D generative modeling have paved the way for 4D generation. However, existing methods predominantly focus on text-to-4D generation, emphasizing temporal smoothness and spatial consistency while often neglecting precise motion control. Furthermore, due to the inherent ambiguity of text descrip...
Run-Xin Liu, Yang Chen, Ying-Wei Pan et al.· IEEE Transactions on Pattern...· 0 citations
An end-to-end hierarchical framework for text-to-3D scene generation that synergistically integrates state-of-the-art components for video synthesis and mesh reconstruction is introduced, offering a powerful solution for applications, such as virtual reality and digital twins.
Zuan Gu, Tian-Han Gao, Lang-Xu Zhao et al.· Visual Computing for Industr...· 0 citations
SPL4SH contributes a grounded framework for selecting, combining, and evaluating independent generative components as XR-ready synthetic human assets and shows that modular 4D human generation is technically feasible.
David Ohara de Souza Cardoso, Willams de Lima Costa, Pedro Azevedo Abrantes de Oliveira et al.· Journal of the Brazilian Com...· 0 citations
MeshSeqGen is introduced, a zero-shot framework that simplifies this process by using the motions from generated video frames to guide mesh deformation, and its mesh-based Gaussian representation ensures the final animations are both plausible and structurally consistent.
Yun-Peng Xiao, Jie Yang, Chuan Li et al.· IEEE Transactions on Visuali...· 0 citations
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