A demonstration showed that a lighting-control policy can be learned and applied by observing only crop images that were generated with LettuceVisSim, providing a proof of concept of vision-based reinforcement learning in CEA using LettuceVisSim.
Abstract
Vision-based reinforcement learning holds strong potential for decision-making in controlled environment agriculture (CEA). However, its development is hindered by the scarcity of labelled crop images. To address this gap, LettuceVisSim, a lettuce growth simulator that generates labelled time series of crop images, was developed and validated. The simulator contains a process-based model (PBM) for shoot dry weight dynamics, a canopy layout algorithm for deriving canopy layout representations from shoot dry weight, and a Unity rendering engine for image generation. Five findings support the simulator. First, the PBM reproduced shoot dry weight under dynamic plant-density management with $\mathrm{R}^{2}=0.84$. Second, a piecewise cubic regression mapped shoot dry weight to potential projected area with $\mathrm{R}^{2}=0.94$. Third, the canopy layout representation was validated using 12 experimental datasets each having different dynamic environmental and spacing conditions. It reproduced the ground coverage ratio dynamics observed in measured images, achieving $\mathrm{R}^{2}=0.84$ when driven by measured shoot dry weight and $\mathrm{R}^{2}=0.40$ (0.76 excluding one outlier) when driven by PBM-simulated values. Fourth, the Unity rendering engine converted canopy layout representations into RGB and segmentation images at less than 10~ms. Fifth, a demonstration showed that a lighting-control policy can be learned and applied by observing only crop images that were generated with LettuceVisSim, providing a proof of concept of vision-based reinforcement learning in CEA using LettuceVisSim.
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