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human-computer interaction

1,682 papers

#computer vision Preprint Jun 2026

Fusing Complementary Multi-view Features for Screen-Based Eye Tracking

Current multi-view gaze estimation remains limited by existing datasets, insufficient exploitation of complementary cross-view information, and evaluation focused primarily on average gaze error. We address these limitations through a more systematic study of multi-view gaze estimation. First, we introduce PrismGaze, a...

Chang Liu, Jia-Qi Liu, Cheng-Wen Zhang et al. · 1 citation
#robotics Preprint Jun 2026

Interaction Dynamics MPC for Knee Rehabilitation Exoskeletons: A Closed-Loop SEA Outer-Loop Study

This paper instantiates the predictive interaction-dynamics framework of the base pHRI formulation on a SEA knee joint by implementing Bounded Assist-as-Needed scheduling, a corrective-channel energy tank, constrained OSQP stress cases, direct MuJoCo execution, and a posture-clamped MyoSuite knee slice.

Yong-Yan Cao, Jin-Shan Tang · 0 citations
#computer vision May 2026

Low Latency Gaze Tracking via Latent Optical Sensing

The proposed system establishes a new operating point in the accuracy-latency-compute trade-off for latency- and resource-constrained gaze tracking, and highlights the potential of task-driven optical sensing for ultra-low-latency, computationally efficient human-computer interaction systems.

Yidan Zheng, Matheus Souza, Kaizhang Kang et al. · 0 citations
#computer vision Preprint Nov 2025

MILE: A Mechanically Isomorphic Hand Exoskeleton and Visuotactile Robotic Hand for Data Collection in Dexterous Manipulation

MILE, a teleoperation-based data-collection system comprising the wearable MILE exoskeleton and the mechanically corresponding MILE-Tac robotic hand, and trained paired ACT and DP policies with and without tactile input on MILE-collected demonstrations for downstream imitation learning.

Jinda Du, Jie-Ji Ren, Qiao-Jun Yu et al. · 6 citations
#robotics Preprint Open access Sep 2026

CoinFT: A Coin-Sized, Capacitive 6-Axis Force Torque Sensor for Robotic Applications

We introduce CoinFT, a capacitive 6-axis force/torque (F/T) sensor that is compact, light, low-cost, and robust with an average root-mean-squared error of 0.16 N for force and 1.08 mN m for moment when the input ranges from 0-14 N and 0-5 N in normal and shear directions, respectively. CoinFT is a stack of two rigid PC...

Hojung Choi, Jun En Low, Tae Myung Huh et al. · 0 citations
#human-computer interacti... Preprint Aug 2026

AffectSim: A Controllable Interactive 3D Simulation Benchmark for Embodied Affective Perception

The results show that affective perception depends not only on the observed behavior, but also on how evidence is acquired, and by making observation acquisition experimentally controllable, AffectSim provides a foundation for studying embodied affective perception in interactive 3D environments.

Ke Xing, Zhi-Long Wang, Zheng Lian et al. · 0 citations
#human-computer interacti... Open access Mar 2026

Stuck on Suggestions: Automation Bias, the Anchoring Effect, and the Factors That Shape Them in Computational Pathology

The findings indicate that AI integration generally enhances diagnostic performance, but also introduced a 7% automation bias rate, quantified as the number of accepted negative consultations, where a previously correct independent assessment gets overturned by inaccurate AI guidance.

Emely Rosbach, J. Ammeling, J. Ganz et al. · 6 citations · ⚡1
#human-computer interacti... Preprint Feb 2026

Dream-Butterfly: Configuring Embodied Conversational Guidance for Public Outdoor Mixed Reality Exhibitions

It is argued that making interpretation available at visitors' chosen moments improves the timing of explanation in outdoor MR and shifts more work to visitors: deciding when to stop, what to ask, how deeply to engage, and when to move on.

D. Pan, Shu-Yue Li, Yawei Zhao et al. · 0 citations

Psychological Factors Influencing University Students Trust in AI-Based Learning Assistants

A psychology-oriented perspective is adopted to examine how university students form trust in AI-based learning assistants and proposes a conceptual framework that organizes psychological predictors of trust into four groups: cognitive appraisal, affective reactions, social-relational factors, and contextual moderators...

Ezgi Dagtekin, Ercan Erkalkan · 1 citation
#human-computer interacti... Open access Nov 2025

PnPSelect: Plug-and-Play IoT Device Selection Using Ultra-Wideband Signals

This paper proposes PnPSelect, a plug-and-play IoT device selection solution utilizing Ultra-Wideband (UWB) technology on commercial devices, and introduces a pointing direction estimation method that utilizes UWB readings from a single anchor to infer the user’s pointing direction.

Zhao-Xin Chang, Fu-Sang Zhang, Jie Xiong et al. · 0 citations
#computer vision Nov 2025

HAGI++: Head-Assisted Gaze Imputation and Generation

HAGI++ is presented, a multi-modal diffusion-based imputation method that, for the first time, leverages integrated head-orientation sensors to exploit the natural correlation between head and eye movements and enables more complete, accurate eye-gaze recordings in real-world contexts, enhancing gaze-based analysis and...

Chu-Han Jiao, Zhi-Ming Hu, Andreas Bulling · 1 citation
#computer vision Preprint Sep 2026

Reliability-Gated Fusion of Consumer Head and Foot IMUs for Lower-Body 3D Pose

The channel-gated model is the most accurate of the authors' learned fusion arms on clean data and its gates suppress the natively biased foot-orientation channels on clean real data without test-time supervision and flag dropout bursts at 0.92-0.999 AUROC.

Zhi-Lin Guo, Bo-Qiao Zhang, O. Urbán et al. · 0 citations

From tech blogs

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MIT News · Artificial Intelligence Oct 7, 2026

Discovering the value of humanistic inquiry

Students in MIT’s Concourse program delve deeply into the human condition, debate challenging questions, and learn to develop judgment about issues that can’t be quantified.

Microsoft Research Blog Oct 6, 2026

What AI gets wrong and what failure teaches us

Jennifer Neville did not want to go into computer science—but that’s exactly where she landed. Neville discusses the starts and stops that led to her professional sweet spot and her work identifying “surprising failures” making it hard for AI to handle complexity.  The post What AI gets wrong and what failure teaches us appeared first on Microsoft Research.

MIT News · Artificial Intelligence Sep 30, 2026

This game-playing AI is the new champ at Stratego

Able to defeat top-ranked human players and more efficient than other models, the new system could help decision-makers in military maneuvers or business negotiations.

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