Out-of-view guidance is well established in virtual and augmented reality, but its effectiveness may depend on the visual bandwidth available to the user and under severe visual constraints, guidance performance depended on cue implementation and search stage.
Adyah Rastogi, Apurv Varshney, Tobias Höllerer et al.· 0 citations
This research challenges the HCI community to confront its role in perpetuating healthcare inequities, demands a fundamental rethinking and proposes a new framework for healthcare innovation that prioritizes human relationships over technical capability, systemic change over feature sets, and actual care delivery over...
M. Akhtar, Cecilia Landa-Avila, Shital Desai et al.· 0 citations
This work introduces GapFill, a tool grounded in professional practices that reduces the effort of gap detection, zooming, and color selection and suggests appropriate fill colors by referencing surrounding regions, leveraging the flat-color nature of anime-style images.
Masahiro Kono, Akinobu Maejima, Yuki Koyama et al.· International Conference on...· 0 citations
This work investigates how gaze-and-touch enhances dragging and mitigates Motion-Induced instability, and presents GazeTune, a cascaded multimodal interaction technique combining gaze and touch to refine gaze-based selection and manipulation.
Jina Kim, Eric J. Gonzalez, Yang Zhang et al.· 0 citations
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The results suggest that, for intelligent user interfaces in engineering design, the representation exposed to the user is a central part of the interaction design, not merely a preprocessing step for the optimizer.
T. Owaki, Yuki Koyama, Tomoyasu Nakano et al.· 0 citations
UniScale is proposed, a set of unimanual alternatives to the standard bimanual pinch, allowing users to scale objects while preserving hand availability for concurrent spatial manipulations.
Kyoungwhan Mheen, Jinwook Kim, Sang Ho Yoon· 0 citations
Results of inductive, reflective, thematic analysis indicate that a desire for independence, autonomy and quality of life motivate use of technology, and perceived technology self-efficacy and IT literacy are enablers.
S. Schmidt, N. D'Cunha, S. Isbel et al.· 0 citations
ErgoAssist is presented, a head-worn ergonomic assistant that detects poor posture using IMU-based head tracking and estimates task-induced cognitive load using a consumer-grade EEG headband for continuous everyday use.
FocusBuddy, a proof-of-concept fabric case that wraps a standard water bottle and houses a microcontroller, environmental sensors, and a small display showing a virtual pet, is presented, suggesting that wellness prompts must respect focused work and that pet neglect can convert a wellness prompt into a source of guilt...
MorphPatch is a system that enables real-time alignment between a dynamic shape display and virtual surfaces, using a Signed Distance Field-based surface approximation pipeline to find practical alignments for diverse geometries.
Wen Ying, Kyeongmin Kim, Adil Rahman et al.· 0 citations
AniMaster is presented, a VGM-powered authoring tool to enable everyday creators to easily produce smooth animated videos from free-form story texts that automatically expands brief story texts to detailed cinematic scripts, and further translates cinematic scripts into polished videos by following professional visual...
Ruiqi Yu, De-Kun Qian, Jia-Le Xu et al.· 0 citations
The results demonstrate the feasibility of the proposed architecture for disembodied manufacturing work and provide a reusable cyber-physical framework for future human-AI-controlled digital factories.
Tero Kaarlela, I. Ruchkin, José Outeiro et al.· 0 citations
Students in MIT’s Concourse program delve deeply into the human condition, debate challenging questions, and learn to develop judgment about issues that can’t be quantified.
Jennifer Neville did not want to go into computer science—but that’s exactly where she landed. Neville discusses the starts and stops that led to her professional sweet spot and her work identifying “surprising failures” making it hard for AI to handle complexity. The post What AI gets wrong and what failure teaches us appeared first on Microsoft Research.
MIT News · Artificial Intelligence· news.mit.eduSep 30, 2026
Able to defeat top-ranked human players and more efficient than other models, the new system could help decision-makers in military maneuvers or business negotiations.
Computer scientist, entrepreneur, and philanthropist will collaborate with the MIT Schwarzman College of Computing to advance AI and scientific discovery.
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