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Yuqi Li

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Preprint Sep 2026

TeQCo: Temporal Quota Consistency for Training-Free Video Token Compression

Video token compression must control both temporal coverage and task relevance, but sequential stages can conflict: a content-driven allocation stage may be overwritten by a global ranking that removes entire temporal positions. We identify this as an allocation conflict and propose TeQCo, a training-free framework tha...

Yu-Qi Li, Xiang-Long Wang, Neilier Rodrigues et al. · 0 citations
#artificial intelligence Preprint Oct 2026

TAM: Task-Aware Memory Distillation for Efficient Spatiotemporal Prediction

Knowledge distillation enables efficient spatiotemporal prediction by transferring knowledge from an accurate teacher to a compact student. However, matching outputs or features independently for each sample leaves cross-sample predictive structure underused. Exploiting this structure requires representations and histo...

Yu-Qi Li, Xiao-Qin Feng, Fan Xu et al. · 0 citations
Aug 2026

S $^{2}$ Q-VDiT$^+$: Accurate Quantized Video Diffusion Transformer with Multi-Resolution Sampling and Structural Distillation.

Large-scale video diffusion models (V-DMs) have achieved remarkable text-to-video generation quality, yet their massive computational complexity makes deployment costly. Post-Training Quantization (PTQ) offers an appealing route to accelerate inference without retraining, but existing diffusion PTQ methods remain fragi...

Wei-Lun Feng, Chuan-Guang Yang, Haotong Qin et al. · 4 citations
Jul 2026

Rethinking Layer-Wise Information Allocation for Vision Foundation Model Adaptation

Inspired by the Information Bottleneck principle, Prompted Information Bottlenecks (PIB) is introduced, a framework that regularizes layer-wise compression-sufficiency trade-offs and promotes a more coherent cross-layer information path.

Yuqi Li, Xi Xiao, Yun-Bei Zhang et al. · 10 citations
Conference Open access Sep 2026

A Comprehensive Survey of Interaction Techniques in 3D Scene Generation

A unified taxonomy that categorized existing methods into three primary paradigms: Interactive Generation, Interactive Editing, and Embodied Interaction is proposed that categorized existing methods into three primary paradigms and discussed their advantages and limitations.

Yu-Qi Li, Si-Wei Meng, Chuan-Guang Yang et al. · 40 citations · ⚡1

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