Sep 2026· Proceedings of the Thirty-Fifth International Joint Conference on Artificial Intelligence· pp. 7910-7919· 40 citations· ⚡ 1 influential· 71 references
TL;DR
A unified taxonomy that categorized existing methods into three primary paradigms: Interactive Generation, Interactive Editing, and Embodied Interaction is proposed that categorized existing methods into three primary paradigms and discussed their advantages and limitations.
Abstract
3D scene generation has rapidly evolved, significantly promoting the innovation of content creation. In this context, interaction techniques serve as a pivotal bridge connecting user intent with the generative models, thereby enabling precise control, real-time feedback and personalized customization of complex 3D scenes. Existing literature reviews predominantly focus on general generative paradigms, or are limited to specific subdomains such as single-object modeling, while often overlooking the systematic classification of interaction mechanisms. To bridge this gap, this work presented a comprehensive survey of interaction techniques in 3D scene generation. We proposed a unified taxonomy that categorized existing methods into three primary paradigms: Interactive Generation, Interactive Editing, and Embodied Interaction. For each category, we analyzed representative methods in terms of controllability, interaction granularity, and physical consistency, and discussed their advantages and limitations. We further summarized commonly used datasets and evaluation protocols for interactive 3D scene generation. Finally, we discussed the future directions toward more physically grounded, multi-modal, and user-centered interactive 3D scene generation systems. A curated list of the related papers mentioned in this work can be found at Awesome-Interactive-Techniques-in-3D-Scene-Generation-Lists.
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