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Author

Sooyeon Jeong

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Book Open access Oct 2026

Beyond Surveys: Predicting Student Well-being from Open-ended Video Responses using LLMs

Traditional well-being assessment relies on infrequent self-report questionnaires (e.g., PHQ-9), which provide only sparse, retrospective snapshots of well-being and may miss everyday fluctuations. This creates an opportunity for low-burden, lightweight assessments embedded in everyday interactions, such as open-ended...

T. Bùi, Min-Jun Choi, Shifa Somji et al. · 0 citations

Game-Master LLMs for Task-Based Role-Play: Supporting the Acquisition of Idiomatic Language in L2 Learning

An LLM-powered, task-based role-playing game in which a GPT-4o-based Game Master guides learners through an immersive, three-phase spoken narrative highlighting the potential of narrative-driven LLM interactions in vocabulary acquisition is designed and evaluated.

AmirMohammad Tahmasbi, Milad Esrafilian, J. Wright et al. · 0 citations

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