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Renye Yan

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Preprint Aug 2026

Can We Perform Online RL for Image Editing without Editing Rewards?

Reinforcement learning (RL) enables direct preference optimization for image editing through editing-specific rewards, which remain less developed due to costly triplet supervision and complex task-dependent calibration. In contrast, text-to-image (T2I) generation benefits from a mature and diverse reward ecosystem spanning semantic alignment, aesthetics, realism, glyph shape, and other visual preferences. Extending this ecosystem to image editing would substantially broaden the range of visual preferences accessible to RL-based optimization, prompting the central question: \emph{Can We Perform Image Editing RL without Editing Rewards?} In this paper, we argue that the standard image editing dimensions have potential to be mapped to the T2I reward space: image quality can transfer directly, prompt following can be aligned through a description of the desired visual state, and reference consistency admits a coarse semantic conversion by encoding the source content to preserve. However, editing instructions specify relative changes, whereas T2I rewards require self-contained target descriptions; moreover, semantically valid captions from generic vision-language models may be incompatible with the frozen reward. Hence, we further introduce Lever-Edit, a two-stage framework that learns a reward-aligned captioner for counterfactual target descriptions, freezes it, and optimizes the editing policy solely with the transferred T2I reward. Experiments show competitive editing alignment and source preservation against editing-reward-based fine-tuning, while outperforming intuitive transfer baselines.

Qichao Ma, Ji-Kang Cheng, Ling Liang et al. · 1 citation
Jul 2026

VideoCoCo: Code-as-CoT for Physically-Consistent Video Generation via an Agentic Dual-Engine System

VideoCoCo, an agentic dual-engine framework in which executable Blender code serves as a process-level chain of thought, demonstrates that executable code provides an effective, controllable, and inspectable intermediate representation for physically consistent video generation.

Haodong Li, Tianfei Ren, Xiaoxiao Ma et al. · 8 citations
Preprint Aug 2026

GenTrack: Physical Alignment for Robot-Native Motion Generation and Zero-Shot Humanoid Tracking

GenTrack is introduced, an online generator--tracker framework that alternates execution-grounded, group-relative generator alignment with tracker training on newly generated references; anchoring and rehearsal constrain drift and demonstrates that joint online post-training effectively narrows the executability gap between retargeted references and robot-native motion.

Zeyu Ling, Xinyao Yu, Renye Yan et al. · 0 citations

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