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Kai-Feng Zhang

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Preprint Sep 2026

Dex-X: Learning Visual-Tactile Dexterous Manipulation From Human Videos with Simulated Interaction

Human videos are an abundant source of dexterous manipulation behaviors, but they lack tactile information that is crucial for contact-rich interaction. This raises a fundamental question: can robots learn deployable visual-tactile dexterous manipulation policies from human video demonstrations without robot-side data...

Ruo-Qu Chen, Fei-Xiang Ruan, Liu Cao et al. · 5 citations
Preprint Sep 2026

TacBPM: A Tactile-conditioned Behavior Prior Model for Dexterous Reorientation

Dexterous in-hand manipulation requires policies that coordinate high-DoF hand joints through intermittent, contact-rich interaction. Beyond target-orientation tracking, such policies must discover finger gaits that preserve object stability while adapting to geometry, anisotropy, pose, contact, and sensing changes. We...

Jie Yin, Wan-Li Xing, Ze-Yuan Zhao et al. · 0 citations
#artificial intelligence Preprint Sep 2026

Unified Visual-Tactile-Action Modeling from Human Demonstrations for Dexterous Manipulation

A Unified Visual-Tactile-Action Model is proposed that maps both embodiments into aligned tactile and action representations and jointly predicts future action and tactile trajectories and achieves an average success rate of 70%, outperforming the strongest visual-tactile baseline, which achieves 29%, and an architectu...

Wen-Qiao Li, Qian-You Zhao, Jia-Wen Hao et al. · 0 citations
Preprint Sep 2026

PointZero: 3D Point Track Completion for Learning Transferable 3D Dynamics

It is shown that a flexible and expressive transformer, PointZero, outperforms prior methods on the same data and demonstrates the utility of the pre-training objective by post-training PointZero for two downstream applications: action-conditioned 3D dynamics prediction and imitation learning.

B. Duisterhof, Kai-Feng Zhang, Adam Hung et al. · 3 citations · ⚡1
Preprint Sep 2026

Learning In-Hand Object Reaching to General 6D Poses

POISE (Palm-relative Object reaching In SE(3), a sim-to-real reinforcement learning framework for in-hand 6D object pose reaching, combines diverse stable-grasp initialization, goal- and geometry-conditioned control, an adaptive 6D goal curriculum, and a compact reward scheme for pose reaching and grasp preservation.

Jun-Xiao Lin, Tian-Yue Wu, Jie Yin et al. · 0 citations
Preprint Sep 2026

R2S-Eval: Robot Evaluation with Real-to-Sim Calibration via Vision-Language Models

Experiments in both simulation and real-world settings demonstrate that R2S-Eval produces reliable and stable policy conclusions, achieves agreement with human preferences, substantially reduces repeated hardware-operation effort, and reveals behavior-quality differences that are not captured by binary success labels.

Yi-Di Wang, Fei-Xiang Ruan, Ruo-Qu Chen et al. · 2 citations
#robotics Jul 2026

Agentic Real2Sim: Physics-based World Modeling with Vision-Language Agents

Agentic Real2Sim is introduced, a framework for generalized physical world modeling with vision-language agents, converting a real-world recording of object-robot interaction into a simulatable episodic twin which preserves observations, geometries, robot interactions, and object states.

Guan-Xiong Chen, Qian-Jun Xia, Jia-Wei Peng et al. · 0 citations

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