B2TFPose is presented, a training-free zero-shot method for 6DoF pose estimation of unseen objects from RGB images, establishing state-of-the-art performance among training-free RGB methods and outperforming trained counterparts including GigaPose and GenFlow, at competitive inference speed.
Abstract
We present B2TFPose, a training-free zero-shot method for 6DoF pose estimation of unseen objects from RGB images. Using a single frozen DINOv3 vision transformer as its only pretrained component within the pose estimation pipeline, B2TFPose extracts dense patch-level features that generalize across the synthetic-to-real domain gap without any task-specific fine-tuning, revisiting the classical local feature matching paradigm through the lens of large-scale self-supervised foundation models. Three contributions advance the training-free state of the art. A geodesic non-maximum suppression strategy retrieves a viewpoint-diverse template set for coarse-to-fine correspondence matching. Render-guided Re-Correspondence (RRC) synthesizes object-specific views at the estimated pose and re-establishes dense 2D-3D correspondences to sharpen the initial estimate without additional learned parameters. A multi-mask hypothesis selection strategy jointly scores competing segmentation candidates to resolve segmentation ambiguity. On the seven core datasets of the BOP Benchmark, B2TFPose achieves 40.7 mean AR without refinement and 56.4 with refinement, establishing state-of-the-art performance among training-free RGB methods and outperforming trained counterparts including GigaPose and GenFlow, at competitive inference speed.
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Category-level 6D object pose estimation recovers the rotation, translation, and scale of unseen object instances within specific categories from RGB-D observations. Voting-based methods such as CPPF++ can be trained without real pose annotations. However, the gap between clean CAD-based training samples and noisy, inc...
GRC-Pose is introduced, a correspondence-based framework that combines learned correspondence prediction with robust pose estimation and achieves state-of-the-art Average Recall and motion retention on HOT3D, improving the latter by 58% over prior art.
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Results from an adaptation of DINOv3 to the instance-level fusion pipeline of IIFNet3D are interpreted as evidence for a controlled transfer recipe rather than as a causal estimate of the individual contributions of VAID or depth filtering.
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Recent depth foundation models like Depth Anything 3 (DA3) achieve remarkable multi-view depth estimation but assume static 3D scenes, limiting their applicability to real-world dynamic environments. Existing training-free 4D methods like Easi3R and VGGT4D rely on correspondence-trained backbones whose attention encode...
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