This work presents CGS-SLAM, a hybrid decentralized/centralized system enabling multi-agent 3DGS SLAM using only RGB and inertial data, and demonstrates competitive tracking performance, improved rendering quality over state-of-the-art methods, and accurate submap alignment.
Abstract
Recent advances in SLAM have leveraged 3DGS for photorealistic reconstruction and novel view synthesis. However, most methods rely on RGB-D input, which is unavailable on consumer-grade smartphones, and few integrate 3DGS within a collaborative framework. Therefore, we present CGS-SLAM, a hybrid decentralized/centralized system enabling multi-agent 3DGS SLAM using only RGB and inertial data. Each agent performs local tracking with inertial data as a motion prior and reconstructs a scaled map using a metric monocular depth estimator (Depth Pro). Keyframe encodings are shared among agents, enabling dynamic keyframing in regions of spatial overlaps with other agents, enhancing submap alignment. Afterwards, a central server aligns submaps using VGGT as a view alignment model. This bidirectional communication keeps communication cost low during mapping and global reconstruction in difficult GNSS-denied environments. Experiments on multiple datasets demonstrate competitive tracking performance, improved rendering quality over state-of-the-art methods, and accurate submap alignment.
Experiments show that MS-SLAM stabilizes per-frame processing while maintaining competitive trajectory accuracy and rendering quality, and further demonstrate the feasibility of online RGB-D mapping in real indoor scenes.
Ben Wang, Yueri Cai, Jian-Qiao Xu· The Visual Computer· 0 citations
This work proposes LightSplat, a hybrid-representation RGB-D SLAM framework that synergizes local sparse features for robust and fast tracking with a dual-thread backend that progressively constructs dense Gaussian submaps, and achieves the online reconstruction of high-fidelity Gaussian map.
Geo2DGS‐SLAM is presented, a novel dense RGB‐D SLAM framework that uses a geometry‐aware 2D Gaussian representation for scene modelling, featuring a hybrid tracking framework, 2DGS‐based submap construction and a mesh‐binding submap merging strategy.
Wei-Qing Yan, Tian-Hao Xie, Liang Liao et al.· CAAI Transactions on Intelli...· 0 citations
This work revisits 3D Gaussian Splatting heuristics in a decoupled 3DGS-SLAM setting and proposes three geometry-aware methods that operate in the mapping thread: transmittance-preserving densification, camera-aware scale initialization from depth and intrinsics, and error-guided densification that focuses new primitiv...
Thai Luu, Quan Tran, Hieu Phan et al.· 0 citations
Pow3R-SLAM is a real-time RGB-D simultaneous localization and mapping (SLAM) system that uses Pow3R for tracking and mapping that can struggle on a small set of self-similar scenes, but overall performance shows that adding depth as a prior for two-view 3D reconstruction SLAM can be beneficial.
Christopher Kolios, Ishaan Mehta, Sasa Janjic et al.· 0 citations
Real-time dense SLAM is a core capability for robotics applications that require robust localization and high- quality mapping in dynamic or fast-changing environments. Recent 3D Gaussian Splatting (3DGS)-based SLAM methods have shown promising performance, but most are designed for narrow-FoV pinhole cameras, where li...
Yong-Qi Mao, Hao-Wen Shi, Yu-Fan Zhang et al.· 0 citations
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