This work introduces Audio-Zero, the first label-free self-evolution framework in the field of LALMs that improves fine-grained auditory perception and reasoning and reveals that increasingly fine-grained auditory descriptions emerge naturally from game pressure.
Abstract
Large Audio Language models (LALMs) have made rapid progress on acoustic understanding, yet they still struggle with fine-grained audio reasoning (e.g., recognizing event order, repetitions and duration). Existing post-training methods heavily rely on expensive external labels or provide only coarse semantic signals. To bridge this gap, we introduce Audio-Zero, the first label-free self-evolution framework in the field of LALMs that improves fine-grained auditory perception and reasoning. Audio-Zero constructs an auditory self-play game from unlabeled audio contrast pairs: most players hear a reference audio, while one odd listener hears a subtle variant. The model first generates clues describing what it hears and then identifies the odd listener by reasoning over inconsistencies among clues. Since the odd listener is known by construction, the game provides verifiable rewards without any annotated answers. Experiments with Qwen2-Audio-7B-Instruct and Qwen2.5-Omni-7B on TREA, MMAU Test-mini and MMAR show that Audio-Zero improves fine-grained audio reasoning while preserving broad audio understanding. Evolutionary and diagnostic analyses further reveal that increasingly fine-grained auditory descriptions emerge naturally from game pressure.
It is suggested that auditory reasoning can benefit from training strategies tailored to audio signals and objective answer verification, and they provide empirical evidence for applying RLVR to large audio–language models.
AudioICL-Bench is introduced, a diagnostic benchmark whose per-episode rules are resampled so that no correct answer is recoverable from prior knowledge, and its nine tasks are organized along two axes that separate what must be learned from demonstrations from what must be perceived in the signal, enabling failures to...
Jia-Hung Chen, Yi-Cheng Lin, Kai-Wei Chang et al.· 0 citations
EvoAudio is proposed, a recursive self-improvement system for audio understanding that is the first to evolve the model, waveforms, questions, and difficulty in one closed loop.
Omni-modal large language models deployed in real-world environments encounter external noise that can interfere with their perception and understanding of multimodal inputs. We study their robustness in audio-visual understanding, focusing on question answering under environmental noise and competing speech. The chall...
Xing-Ming Shui, Da-Peng Chen, Bo-Wei Liu et al.· 0 citations
SCoPE is introduced, a training-free framework in which all queried labels compete for shared evidence and each modality guides event selection in the other, and derives an exact condition for when this competition removes an FCA in a two-label fit.
J. Jeong, Junho Yoon, Hyunju Kim et al.· 0 citations
STAG is introduced, to the authors' knowledge the first post-hoc framework for token-level spectro-temporal grounding of captions generated by audio-based MLLMs, and provides behavioral support for the faithfulness and selectivity of the explanations.
Lucia Cascone, V. Fraenza, Michele Nappi et al.· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.