This paper studies learning in infinite-horizon, nonzero-sum linear-quadratic stochastic games under a radically uncoupled information structure, where players are either unaware of opponents or strategically oblivious, observing only their own action history.
Abstract
As firms increasingly deploy machine learning for strategic decision-making, understanding algorithmic interactions has become central to operations research and economics. This paper studies learning in infinite-horizon, nonzero-sum linear-quadratic stochastic games under a radically uncoupled information structure, where players are either unaware of opponents or strategically oblivious, observing only a common state and their own action history. Under this minimal information, we analyze an asynchronous decentralized learning process in which each player independently runs a single-agent $\epsilon$-greedy iterated least-squares algorithm. We prove that, despite being unable to identify the system parameters, players'learning dynamics converge almost surely to the complete-information Nash equilibrium and characterize the convergence rate. We then apply the framework to a dynamic Cournot competition with sticky prices. Numerical experiments validate the theoretical results and show that learning under limited information reduces firm profits under both low and high price stickiness, while total surplus declines and market concentration increases when price stickiness is high. Publicly revealing aggregate market output substantially accelerates convergence and mitigates these welfare losses.
We study offline learning in two-player zero-sum contextual games with public and private information, motivated by strategic settings such as auctions and negotiations with private valuations. We introduce unilateral prescriptive concentrability and show that asymmetric information can change offline coverage through...
S. Liu, Claire Chen, Jiuqi Wang et al.· 2 citations
We study the strategic design of learning algorithms in a canonical continuous-time pricing game. We introduce a meta-game in which firms select learning rates for a gradient dynamic, evaluating payoffs as the discounted sum of profits accrued along the entire learning path. We uncover a fundamental dichotomy driven by...
Galit Ashkenazi-Golan, Edward Plumb, Clemens Possnig et al.· 0 citations
Numerical results reveal that the game's value converges after only a few iterations, suggesting that higher-order belief states provide vanishing benefit, and an alternative approach based on best response dynamics is proposed, which provides insights into belief representation and theory of mind challenges.
Yuxiang Guan, Iman Shames, Tyler H. Summers· 0 citations
The complexity of IVF(C)CEs in succinct games, which model more realistic strategic interactions that feature either many players or exponentially many pure strategies, is examined, showing that it is at least as hard as the P-matrix linear complementarity problem, and hence as hard as simple stochastic games.
Rank-one games already separate efficient equilibrium computation from strategic planning against a learning opponent, and this result shows that this equilibrium tractability does not extend to planning against learning dynamics.
William Overman· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.