The generation of Dead Hot Maps (DHMs) is an important part of PHENIX data analysis, as it helps reduce detector-related biases. During this step, detector units with abnormal behavior are identified, such as dead, hot, or extremely hot channels. Removing these channels from the analysis prevents detector effects from changing the measured collision distributions. This helps ensure that the final data sample represents the underlying collision physics more reliably. In this work, the standard DHM construction procedure is compared with anomaly detection methods that are commonly used in data analysis and data mining. These methods can offer simpler and faster alternatives to the conventional approach, with lower computational demand and less need for manual work. Five techniques were tested: Z-score analysis, Local Outlier Factor (LOF), One-Class Support Vector Machine (OCSVM), Isolation Forest (IF), and Kernel Density Estimation (KDE). The main goal was to examine which method gives a detector mask that is closest to the established statistical reference and is also physically reasonable. The results suggest that these anomaly detection approaches may be useful for detector monitoring and calibration tasks. Some of the tested methods are easy to apply, computationally efficient, and do not require special hardware. Because of this, they could be included in future automated detector quality control workflows. Their simple implementation also makes them suitable for use in different software environments. In this way, these methods may support faster and more consistent identification of anomalous detector towers.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
The study shows that agile practices improve both informal and formal communication, but indicates that, in larger development situations involving multiple external stakeholders, a mismatch of adequate communication mechanisms can sometimes even hinder the communication.
M. Pikkarainen, Jukka Haikara, O. Salo et al.· Empirical Software Engineeri...· 401 citations· ⚡48
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
The results show that the embedded industry has been able to apply agile methods in its development processes and that the appreciation of the agile methods and their individual practices appears to increase once adopted and applied in practice.
O. Salo, P. Abrahamsson· IET Software· 238 citations· ⚡9
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
AI is making software generation faster, but speed does not remove the need for expertise. As more work is delegated to AI, tacit knowledge may become one of the most important human advantages in software engineering. The post Beyond Prompt Engineering: The Role of Tacit Knowledge in Software Engineering appeared first on GPT-Lab.
A path, a fence, a knot. MindTopo sets a new benchmark for testing how AI understands topological relationships and highlights new opportunities to strengthen spatial reasoning and planning. The post MindTopo reveals VLMs’ spatial reasoning abilities appeared first on Microsoft Research.
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