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#human-computer interaction Preprint Open access

Fabula: Building a Narrative Storytelling Sidekick with the Writers' Community

Piotr Mirowski Ben Wedin Reinald Kim Amplayo Rich Galt Duncan Williams Rida Qadri Jaume Sanchez-Elias Erin Drake-Kajioka Sian Gooding Lucia Lopez-Rivilla Joao G. M. Araujo Lion Schulz Satinder Baveja Shakir Mohamed Edward Grefenstette Laura Rimell Richard Evans
Sep 2026
Human-computer Interaction

Abstract

We design and evaluate Fabula, an interactive app for fiction writers. Fabula uses detailed narrative plans informed by general narratological theory. Stories are structured hierarchically into scenes and beats that can be (re)generated and revised at script and story plan level. Using participatory AI, we critically evaluate and improve Fabula with casual and published writers, via design interviews and writing sessions with 42 experts, and large-scale internal and external testing. We interrogate our design choices: (1) whether a language model-based auto-evaluator, optimized on human experts' preferences, can improve story quality, (2) whether users want UI that exposes the detailed narrative plan alongside the story script, (3) to what extent our narratology assumptions fit localised storytelling traditions and serve screenwriters or playwrights, and (4) whether convergent iteration over the story plan supports writers' creativity. Building on critical feedback and concerns, we use Fabula as a cultural probe in adversarial design, and identify potentials for writing feedback and for interactive storytelling.

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