Learning from limited text requires models to use context, generalize to new inputs, and retain useful capabilities. Qiushi Engine conducted a long-horizon, end-to-end autonomous research program on BabyLM 2026 Strict-Small, within 10 million corpus words and 100 million cumulative word presentations. Three stages connected frontier advancement, principle discovery, and principle-guided model improvement. Stage I combined compact restatements, budget reinvestment, and residual incremental learning to build a frontier model. Stage II found that exact repetition and aligned restatement produce different patterns of context use, depending on target relations and prediction windows. In controlled tasks, recovering familiar performance did not ensure that unseen inputs could still use learned computations. These findings support a testable data-efficient learning principle: organize experience around the contextual dependencies needed for prediction; separately design visible information, supervision, and preservation; test learning, generalization, and retention. Stage III retained source text, masked more local clues, supervised selected targets, and preserved predictions on ordinarily masked inputs. Two continuation seeds from the same parent outperformed ordinary continuation on the complete nine-metric aggregate. Overall rose from 42.02 to 42.25 across two generations; the second achieved the highest Overall in the public Strict-Small snapshot of 8 September 2026. Further studies addressed compression, relational anchors, shared representations, and measurement. Models are available on Hugging Face; code and research records accompany the GitHub repository. Together, these stages illustrate Research RSI: recursive self-improvement of the research process. Scientific understanding and method innovations change subsequent questions and designs; new experiments test and refine them.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations of such models.
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
The results are packaged in the Greenfield Startup Model (GSM), which explains the priority of startups to release the product as quickly as possible, and the need to shorten time-to-market, by speeding up the development through low-precision engineering activities.
Carmine Giardino, Nicolò Paternoster, M. Unterkalmsteiner et al.· IEEE Transactions on Softwar...· 178 citations· ⚡14