Plastics recycling depends on everyday sorting practices and on how recycling services are communicated and experienced. Virtual reality (VR) can present these practices and services in situated, interactive form, yet its role in service design for plastics recycling is still emerging. This paper examines how VR tools can contribute to designing plastics recycling services through two application cases that address different stages of the recycling journey. The first case, Clean Cabin Escape, is a household scale VR escape room where players collect and sort waste items into locally relevant categories, with immediate feedback that supports practice with plastics recycling decisions. The second case is a VR simulation of a plastics recycling center that represents a real planned site and is used in service design workshops where stakeholders explore layout, signage and customer paths for plastics fractions. Across the cases, we analyse how VR supported learning, engagement and shared sensemaking, and how it interacted with other service design methods such as workshops, customer path mapping and physical artefacts. The findings show that VR can make domestic sorting tasks and complex recycling centers more concrete for both citizens and professionals, but also highlight trade offs related to hardware access, onboarding effort, visual fidelity and localisation of recycling rules. The paper concludes by outlining opportunities for integrating VR into broader service design toolsets for plastics recycling and circular economy services, and by pointing to directions for future research on long term impact and inclusive design.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
The study shows that agile practices improve both informal and formal communication, but indicates that, in larger development situations involving multiple external stakeholders, a mismatch of adequate communication mechanisms can sometimes even hinder the communication.
M. Pikkarainen, Jukka Haikara, O. Salo et al.· Empirical Software Engineeri...· 401 citations· ⚡48
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
The perception of the impact of agile methods is predominantly positive, and several challenge areas were discovered, but based on this study, agile methods are here to stay.
M. Laanti, O. Salo, P. Abrahamsson· Information and Software Tec...· 260 citations· ⚡20
AI is making software generation faster, but speed does not remove the need for expertise. As more work is delegated to AI, tacit knowledge may become one of the most important human advantages in software engineering. The post Beyond Prompt Engineering: The Role of Tacit Knowledge in Software Engineering appeared first on GPT-Lab.
Lab Director Chris White has worked on research challenges with real-world implications—from new approaches to wartime data analysis to tools for combating human trafficking. He talks to program manager Weishung Liu about the influences that led to the work and more. The post Called to serve: Tech, research, and positive impact with Chris White appeared first on Microsoft Research.
A new method, called CW-Net, translates the reasoning process of an autonomous vehicle’s AI system into understandable concepts that explain its behavior.
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