Human emotion is graded and frequently mixed, yet most multimodal recognizers collapse it onto a single hard label. We argue the recognizer should instead expose a distribution over affective space. Our text+speech system, alongside its categorical decision, emits a $9\times9$ probability matrix over the Valence-Arousal plane, trained with a two-dimensional Gaussian soft target under a Kullback-Leibler/cross-entropy objective, aimed at counseling support. Evaluation is strict: speaker-independent 5-fold leave-one-session-out IEMOCAP with rotating-session inner validation, headline metrics only on the held-out session. Within one fixed encoder-fusion-head pipeline we compare Transformer and state-space (Mamba-1/2/3) backbones at matched depth and width, at two operating points ($T\approx550$, $T\approx2750$). The featured dual-head system reaches 73.0% $\pm$ 0.3 unweighted accuracy over three seeds (separate rerun: 72.1%), exceeding the Transformer fusion baseline by 3.0 UA points (95% session-bootstrap CI [1.0,4.7]; significant under paired t-test and session-level bootstrap), with no latency or memory advantage at these lengths; swapping the ~1M trainable front-end for frozen WavLM-Large features (learnable layer weights) lifts the same architecture to 76.6% $\pm$ 1.3. Pre-specified controls scope the claims honestly: simpler valence-arousal auxiliaries reproduce the classification lift within noise, and a dedicated regression head tracks the continuous ratings slightly better, so the head's specific value is the normalized affect distribution itself. That distribution recovers the circumplex: its center of mass tracks valence and arousal (CCC 0.66/0.66; predominantly between-class structure, weaker within-class tracking), and its entropy is weakly but consistently linked to categorical rater ambiguity, not dimensional spread.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations of such models.
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
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