Continuous batching improves large language model (LLM) serving throughput, but long prompt prefills can delay decode iterations and violate inter-token latency objectives. Chunked prefill mitigates this interference, yet its chunk size is normally fixed: small chunks protect decode latency but repeatedly pay launch overhead, while large chunks improve prefill efficiency but create latency spikes. We introduce SLOWeave, an online scheduling method that selects the largest prefill chunk predicted to finish before the earliest active decode deadline. The decision requires no workload-specific chunk-size tuning and is computed by a logarithmic-time search over a monotone iteration-cost model. We prove that, whenever a decode-only iteration is feasible and the cost predictor is accurate, SLOWeave maximizes immediate prefill progress among decisions that preserve every active request's next-token deadline. We evaluate the method in a reproducible event-driven simulator and an iteration-level GPU runtime across chat, mixed-context, long-context, and bursty workloads. Under a 25ms time-per-output-token objective, SLOWeave improves goodput over the strongest fixed-chunk baseline by 39% on mixed requests and 38% on long-context requests. Under a stricter 10ms objective, the gains rise to 3.3$\times$ and 2.4$\times$, respectively. These results isolate adaptive chunk sizing as a useful serving primitive and provide an implementation-ready controller for integration with iteration-level LLM runtimes.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations of such models.
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
The results are packaged in the Greenfield Startup Model (GSM), which explains the priority of startups to release the product as quickly as possible, and the need to shorten time-to-market, by speeding up the development through low-precision engineering activities.
Carmine Giardino, Nicolò Paternoster, M. Unterkalmsteiner et al.· IEEE Transactions on Softwar...· 178 citations· ⚡14
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