Reinforcement learning (RL) has become one of the primary paradigms for reasoning enhancement of large language models (LLMs). In particular, Group Relative Policy Optimization (GRPO) and related algorithms have demonstrated strong performance with outcome-level rewards. However, these methods depend solely on the final answer, without feedback regarding which intermediate steps contribute to success or failure. As task complexity and reasoning trajectory length increase, such sparse final-answer rewards become increasingly insufficient. To address this limitation, we introduce ConsensusBench, a novel dataset designed to provide rule-based process-level signals. We posit that a correct final answer relies on a small set of intermediate conclusions throughout the reasoning process, which can be seen as a verifiable sub-outcome. We identify these sub-outcomes by filtering correct trajectories from N rollouts and clustering semantically equivalent intermediate statements. We call these clustered statements as Consensus Nodes. By integrating a rule-based process reward derived from these nodes into GRPO-style algorithms, we develop a new reinforcement learning signal named ConsensusPR. It directly reduces the reward sparsity of outcome reward across long reasoning trajectories. To facilitate systematic process-level evaluation, we introduce three metrics to our benchmark: Final Answer Accuracy (Acc), Node Coverage Rate (NCR), and Tokens per Node (TPN). Experiments across AIME 2024, AIME 2025, GSM8K, MATH-500, and our ConsensusBench demonstrate that the proposed method consistently surpasses GRPO-style approaches, highlighting the practical value of consensus nodes in guiding reasoning.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations of such models.
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
The results are packaged in the Greenfield Startup Model (GSM), which explains the priority of startups to release the product as quickly as possible, and the need to shorten time-to-market, by speeding up the development through low-precision engineering activities.
Carmine Giardino, Nicolò Paternoster, M. Unterkalmsteiner et al.· IEEE Transactions on Softwar...· 178 citations· ⚡14
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MIT News · Artificial Intelligence· news.mit.eduAug 31, 2026
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