Feb 2026· arXiv.org· Vol abs/2602.14941· 18 citations· 125 references
Computer Science
TL;DR
AnchorWeave is introduced, a memory-augmented video generation framework that replaces a single misaligned global memory with multiple clean local geometric memories and learns to reconcile their cross-view inconsistencies.
Abstract
Maintaining spatial world consistency over long horizons remains a central challenge for camera-controllable video generation. Existing memory-based approaches often condition generation on globally reconstructed 3D scenes by rendering anchor videos from the reconstructed geometry in the history. However, reconstructing a global 3D scene from multiple views inevitably introduces cross-view misalignment, as pose and depth estimation errors cause the same surfaces to be reconstructed at slightly different 3D locations across views. When fused, these inconsistencies accumulate into noisy geometry that contaminates the conditioning signals and degrades generation quality. We introduce AnchorWeave, a memory-augmented video generation framework that replaces a single misaligned global memory with multiple clean local geometric memories and learns to reconcile their cross-view inconsistencies. To this end, AnchorWeave performs coverage-driven local memory retrieval aligned with the target trajectory and integrates the selected local memories through a multi-anchor weaving controller during generation. Extensive experiments demonstrate that AnchorWeave significantly improves long-term scene consistency while maintaining strong visual quality, with ablation and analysis studies further validating the effectiveness of local geometric conditioning, multi-anchor control, and coverage-driven retrieval.
WorldCrafter is a video world model that learns a camera-queryable implicit 3D-aware memory that enables streaming scene exploration from a single input image or text prompt and shows substantial gains in long-horizon consistency and camera-control accuracy while preserving visual quality during minute-scale exploratio...
Wang-Bo Yu, Kun-Hao Liu, Wen-Bo Hu et al.· 2 citations
Long-horizon camera-controlled video generation requires recovering previously observed content from an ever-growing visual history. Existing approaches either search historical context implicitly or reconstruct it into persistent 3D memory, facing inefficient memory access or accumulated geometric errors. Our key insi...
Ze-Song Yang, Wei-Kai Chen, Li-Yuan Cui et al.· 0 citations
Despite rapid progress, world models still lack explicit, persistent structural memory, making it difficult to preserve consistent world structure during continual scene expansion and cross-view revisits. To address this limitation, we present WorldWeave, a world generation framework that decouples world-state maintena...
Yi-Fan Huang, Li-Fan Jiang, Qing-Yue Hao et al.· 0 citations
We present OctWorld, a video diffusion framework with persistent 3D memory for generating explorable, world-consistent, and high-fidelity visual scenes. Given a single image, OctWorld performs stable autoregressive world generation along user-specified camera trajectories. We focus on long-range generation, characteriz...
Ze-Long Lv, Si-Cheng Xu, Jianfeng Xiang et al.· 1 citation
Long-horizon camera-controlled video generation relies on persistent memory to maintain scene consistency. Existing systems follow two strategies to achieve this consistency. Full-history approaches retain all generated observations, causing unbounded storage and retrieval costs. Selective-construction approaches reduc...
Abdul Mohaimen Al Radi, Kun-Yang Li, Yu-Zhang Shang et al.· 0 citations
Video world models require persistent scene memory to maintain consistency during long-horizon video generation. Existing spatial memories accumulate RGB observations or latent features, increasing storage requirements as generation proceeds. We introduce Honeycomb, a video world model built on HexMemory, our proposed...
J. Shi, Kai-Chen Zhou, Haoyu Chen et al.· 0 citations
Known for his clear and elegant writing style, Bertsekas shaped fields from control and optimization to large-scale computation and artificial intelligence.