Skip to content
Book Open access

VFAvatar: Feed-Forward 3D Avatar Reconstruction from Casual Image Collections

Jul 2026 · International Conference on Computer Graphics and Interactive Techniques · pp. 1-11 · 0 citations · 45 references
Computer Science

TL;DR

Visual-Fusion-Avatar is introduced, a novel feed-forward framework that reconstructs 3D avatars by fusing visual cues in just a few seconds and proposes a visibility-aware, view-attentive residual aggregation mechanism that routes and fuses per-view updates, allowing partial observations from different images to be assembled into a single coherent avatar.

Abstract

The growing demand for personalized 3D avatars calls for efficient reconstruction methods from casual photos. This task remains challenging due to unconstrained viewpoints, partial body visibility, and temporal variations across input images. While some previous methods circumvent these difficulties by adopting generative approaches like score distillation, they struggle to preserve authentic appearance details from source images. To address these limitations, we introduce Visual-Fusion-Avatar (VFAvatar), a novel feed-forward framework that reconstructs 3D avatars by fusing visual cues in just a few seconds. VFAvatar couples a pose-free reconstruction foundation model with a pretrained human generation prior in a mutually reinforcing manner. And we propose a visibility-aware, view-attentive residual aggregation mechanism that routes and fuses per-view updates, allowing partial observations from different images to be assembled into a single coherent avatar. Experiments demonstrate that VFAvatar significantly outperforms state-of-the-art methods in both reconstruction fidelity and efficiency, while enabling shape and pose manipulation. Code is available on: https://github.com/huangshuo200823/VFAvatar.

Read PDF

Similar papers

Preprint Aug 2026

DiGS-Avatar: Single-Image Animatable 3D Human Reconstruction via UV-Space Diffusion

DiGS-Avatar is proposed, which reformulates this task as an efficient, diffusion-based UV-latent completion task, ensuring 3D consistency by design, and introduces a teacher-student framework where a multi-view teacher provides geometrically aligned pseudo-ground-truth latents to supervise a single-view diffusion stude...

Jiakun Li, Li Fang, Hao Zhu et al. · 0 citations
Conference Aug 2026

MVAvatar: Mesh-Guided Visibility-Aware 3D Avatar Reconstruction from Monocular Video

Reconstructing high-fidelity 3D human avatars from monocular videos has attracted significant attention in computer vision. However, explicitly addressing self-occlusions and recovering unobserved body regions remain challenging, often resulting in noticeable artifacts. To resolve these limitations, we propose MVAvatar...

Chen-Xi Xie, Xiao-Chun Mai · 0 citations
Preprint Sep 2026

ARS-Avatar: Animatable and Relightable Surfel Avatars with Learnable Ambient Occlusion

Creating animatable and relightable human avatars from multi-view images remains challenging, as pose-dependent deformation, materials, and light visibility are tightly coupled in images. In this paper, we present ARS-Avatar, a novel method using surfel representation for high-quality, animatable, and relightable human...

Jia-Teng Liu, Hao Gao, Jun-Xin Sun et al. · 0 citations
Preprint Sep 2026

Revisiting Avatar-As-Image: High-Fidelity Registration is All You Need

AvaImg, a multi-stage optimization pipeline, is presented: it enforces body-inside-clothing constraint via signed winding numbers, is made viable by a three-level efficiency cascade (~10x runtime reduced, ~95% storage saved), and recovers fine surface detail using coarse-to-fine displacement optimization.

Margaret Kostyrko, Yuxuan Xue, Garvita Tiwari et al. · 2 citations
Preprint Oct 2026

ManifoldSplat: Language-Guided Semantic Shape Editing of 3D Gaussian Head Avatars

High-fidelity 3D head avatars have reached near-photorealistic quality. While recent methods enable text-driven manipulation, they struggle to provide fine-grained localized control, often entangling features or lacking geometric consistency. Modifying geometry through natural language currently requires slow per-promp...

Antonio Canela, Jordi Sanchez-Riera · 0 citations
Preprint Sep 2026

LightBridge: Feed-Forward Generative Relighting for 3D Gaussian Splatting

LightBridge is presented, a feed-forward generative framework for controllable relighting of complete 3DGS assets in a single pass and efficient single-pass prediction of complete relit 3DGS assets without scene-specific optimization.

Heng Cao, Pan-Hao Cheng, Huang-Sheng Du et al. · 0 citations

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.