This article introduces the TriKoNet , a model based on Actor-Network Theory that conceptualises creativity not as an individual attribute but as an emergent effect of sociotechnical networks. The study is grounded in an exploratory, two-phase investigation in which pedagogical avatars were designed within a creative network; TriKoNet models creativity as a processual triadic interplay of stabilisation, destabilisation, and re-stabilisation within a network of human and non-human actors. Following Actor-Network Theory, the study reconstructs how the avatar designs emerged through problematisation, interessement, enrolment, and mobilisation. The findings show that the avatar triad concept was not the result of individual creative acts but was constituted through iterative translation processes among students, researchers, and technical artefacts such as collaborative design tools and generative AI systems.TriKoNet allows for diagnosing the extent to which technical artefacts stabilise, destabilise, or re-stabilise creative learning processes under three conditions: shared cultural reference resources, opportunities for meta-communication, and structurally open scripts. From this, the article derives four preliminary design principles and a modular design framework that connects stable structural principles (role logic, technical presence, claim to inclusion) with variable appropriation space – serving as a starting point for translating TriKoNet into a design instrument to be tested later, rather than its endpoint. AI agents are conceptualised here as equal, constitutive network participants.This article introduces the TriKoNet, a model based on Actor-Network Theory that conceptualises creativity not as an individual attribute but as an emergent effect of sociotechnical networks. (A more extensive theoretical grounding and empirical application of TriKoNet is developed in the author's forthcoming dissertation, submitted September 2026 at Humboldt-Universität zu Berlin; this article presents a condensed account of its core ideas and findings.)
The method, ECCOLA, is presented, which aims at making the high-level AI ethics principles more practical, making it possible for developers to more easily implement them in practice.
Ville Vakkuri, Kai-Kristian Kemell, P. Abrahamsson· EUROMICRO Conference on Soft...· 64 citations· ⚡6
The goal is to not only refine the accuracy of the LLM-based tool but also to underscore its potential in streamlining the software development lifecycle through proactive code improvement and education.
Z. Rasheed, Malik Abdul Sami, Muhammad Waseem et al.· arXiv.org· 62 citations· ⚡3
A comprehensive overview of how enhanced sampling methods are reshaping the field, with a particular focus on the data-driven construction of collective variables, is provided.
Kai Zhu, Enrico Trizio, Jintu Zhang et al.· Chemical Reviews· 58 citations
The use of large language models to automatically improve the user story quality in Austrian Post Group IT agile teams is explored, with a reference model for an Autonomous LLM-based Agent System developed and implemented at the company.
Zheying Zhang, M. Rayhan, Tomas Herda et al.· International Conference on...· 48 citations· ⚡4
This paper introduces a novel multi-AI-agent system designed to fully automate SLRs, and demonstrates how it substantially reduces the time and effort traditionally required for SLRs while maintaining comprehensiveness and precision.
Abdul Malik Sami, Z. Rasheed, Kai-Kristian Kemell et al.· arXiv.org· 44 citations· ⚡2
The proposed LLM-based multi-agent system automates qualitative data analysis process, creating opportunities for researchers and practitioners, and future improvements focus on enhancing multilingual performance and integrating continuous expert feedback.
Z. Rasheed, Muhammad Waseem, Aakash Ahmad et al.· arXiv.org· 41 citations
AI is making software generation faster, but speed does not remove the need for expertise. As more work is delegated to AI, tacit knowledge may become one of the most important human advantages in software engineering. The post Beyond Prompt Engineering: The Role of Tacit Knowledge in Software Engineering appeared first on GPT-Lab.
MIT News · Artificial Intelligence· news.mit.eduSep 16, 2026