Jul 2026· 2026 6th International Conference on Electrical, Computer and Energy Technologies (ICECET)· pp. 1-8· 0 citations· 28 references
Computer Science
TL;DR
The proposed approach leverages 3D Foundation Models for camera pose and pointcloud initialization, then jointly optimizes both camera poses and Gaussian primitives using a depth-guided loss function to enable fast convergence even from rough initialization with as few as 50-60 input views.
Abstract
This paper introduces a fast method for high-quality 3D Gaussian Splatting (3DGS) reconstruction without traditional Structure-from-Motion (SfM). The proposed approach leverages 3D Foundation Models (3DFMs) for camera pose and pointcloud initialization, then jointly optimizes both camera poses and Gaussian primitives using a depth-guided loss function. This enables fast convergence even from rough initialization with as few as 50-60 input views. To further improve reconstruction quality in sparse-view scenarios, an MLP-based pose refinement module is introduced alongside depth-guided supervision from the foundation model. Extensive experiments on Mip-NeRF 360, Tanks and Temples, and RobustNeRF demonstrate that the proposed method achieves competitive reconstruction quality (23.61 dB PSNR, 0.19 LPIPS) while reducing training time to approximately three minutes per scene. The proposed method produces ready-to-use 3DGS models at a fraction of the time required by existing pipelines, making it suitable for near realtime applications in robotics, VR, and autonomous navigation.
Neural radiance fields (NeRF) and 3D Gaussian Splatting (3DGS) are popular techniques to reconstruct and render photorealistic images. However, the prerequisite of running Structure-from-Motion (SfM) to get camera poses limits their completeness. Although previous methods can reconstruct a few unposed images, they are...
Yu Chen, Rolandos Alexandros Potamias, Evangelos Ververas et al.· Neural Information Processin...· 0 citations
A semantic-guided 3D Gaussian splatting (3DGS) framework tailored to sparse-view industrial reconstruction was introduced, enabling robust reconstruction from limited viewpoints and offers a practical geometric foundation for automated inspection and remote equipment monitoring.
Bo-Yang Li, Tian-Han Gao, Zuan Gu et al.· Visual Computing for Industr...· 0 citations
Three Gaussian splatting methods as implemented in the Postshot commercial software were tested and show that MILo shows very promising results in terms of detail reconstruction, while standard Gaussian splatting excels in visualisation but is still plagued by a high rate of noise especially when converted into a geome...
Sara Gonizzi Barsanti, D. Billi, E. Sommer et al.· The International Archives o...· 0 citations
This paper proposes a framework for efficient incremental optimization of 3D Gaussian Splatting models and achieves a 24% relative improvement in SSIM with just 120 seconds of additional optimization on the Mip-NeRF360 dataset.
Standard 3D Gaussian Splatting (3DGS) pipelines for Novel View Synthesis (NVS) are bottlenecked by Structurefrom-Motion (SfM) initialization. In casual, sparse-view scenarios, feature matching breaks down, causing the entire reconstruction process to fail. We replace this brittle dependency with a COLMAP-free, feed-for...
Shreeya Venkatraman, Yuvan Raj Krishna, J. V.· International Conference on...· 0 citations
This work introduces a method for fast matching in out-of-order sequences, by repurposing visual place recognition models and a covisibility graph, and shows how these steps – together with GPU optimization and careful Gaussian primitive placement – provide fast local reconstruction, in the challenging radiance field r...
Andréas Meuleman, Linus Franke, Boris Zhestiankin et al.· International Conference on...· 3 citations
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