The introduction of ChainSpace, a chained-reasoning paradigm that structures spatial reasoning as a state-preserving multi-round process, is introduced as an effective paradigm for more faithful evaluation and more data-efficient learning of spatial intelligence.
Abstract
Spatial intelligence requires foundation models to maintain coherent spatial state across interactions with the physical world. However, existing data-centric approaches typically treat spatial reasoning as independent question-answer instances, enabling shortcut-based answering and providing limited supervision for persistent spatial understanding. To address this, we introduce ChainSpace, a chained-reasoning paradigm that structures spatial reasoning as a state-preserving multi-round process. In this paradigm, spatial questions are organized into logically constrained and jointly consistent chains, where later questions depend on spatial constraints established in earlier rounds. Following this principle, we instantiate ChainSpace-Bench, a manually annotated real-world multi-round benchmark with a Chain-Aware Metric, and ChainSpace-Pipeline, a simulator-based chain-structured supervision generation framework for spatial intelligence training. Experiments show that ChainSpace-Bench exposes chain-level failures that are not captured by isolated question accuracy. Additionally, with a relatively small amount of simulator-generated chained data, models trained by ChainSpace-Pipeline achieve the best performance among open-source models on ChainSpace-Bench and transfer competitively to multiple external spatial intelligence benchmarks. These results establish ChainSpace as an effective paradigm for more faithful evaluation and more data-efficient learning of spatial intelligence.
SpatialMind is introduced, a metric-scale VLM for spatial reasoning and future prediction that substantially outperforms both general and spatially specialized models on the authors' benchmark while achieving competitive zero-shot performance on VSI-Bench, OSI-Bench, and VLM4D.
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