Aug 2026· Proceedings of the 2026 International Conference on Game Jams Hackathons and Game Creation Events· 0 citations· 36 references
TL;DR
A repeated cross-sectional, survey-based study comparing data from two years of Global Game Jam participants at a Dalhousie University site, examining the development of AI integration through the framework of Self-Determination Theory (SDT).
Abstract
Game jams are intense, collaborative learning environments where rapid skill acquisition occurs. The introduction of generative Artificial Intelligence (AI) has challenged traditional notions of creative ownership and learning struggle. This research offers a repeated cross-sectional, survey-based study comparing data from two years of Global Game Jam (GGJ) participants at a Dalhousie University site (N = 112, 2025; N = 67, 2026), examining the development of AI integration through the framework of Self-Determination Theory (SDT). Reflexive thematic analysis, descriptive statistics, and non-parametric group comparisons are used to compare participants’ perceptions of competence, autonomy, and relatedness. In 2025, AI use was distributed broadly across coding and ideation; by 2026 it had concentrated in troubleshooting and debugging. Our data suggest an ownership paradox, where AI appears to improve technical self-efficacy while potentially reducing the productive difficulty associated with creative ownership and the desirable difficulties required for deep learning. Recommendations are offered on how game jam organizers can design events around AI presence to preserve the educational value of the creative struggle.
Analysis of the evolution of the A&B Game Jam shows how the initiative evolved from a fully in-person event to online and hybrid formats during and after the COVID-19 pandemic, and later, consolidated as a hybrid event to improved accessibility and participant retention.
G. Galante, Thalita Wiederkehr Pereira, Fábio Kenji Sato et al.· Proceedings of the 2026 Inte...· 0 citations
To ensure a responsible transition to AI-assisted education, this study recommends a phased strategy: upgrading IT infrastructure, providing regular AI literacy training for educators, and establishing structured faculty supervision protocols to mitigate student dependency.
Raihand Ramadhani Abdul Sayeed, Emi Sita Eriana, Afrizal Zein· bit-Tech· 0 citations
This systematic literature review examines how generative artificial intelligence (GenAI)-enhanced game-based learning (GBL) influences analytical skill development and educational innovation. The review synthesizes 32 peerreviewed studies published between 2024 and 2026 to identify emerging patterns in the use of GenA...
B. Laksono, B. Bachri, Andi Mariono· International Research Journ...· 0 citations
AI should be understood as a mediating instrument, not as a more capable peer — a role that remains reserved for the teacher, who must mediate the very choice of the tool.
Heloísa Portugal, Carolina Ellwanger· Revista de Estudos Interdisc...· 0 citations
It is suggested that, for non-STEM students, the perceived ease and value of GenAI are not necessarily immediate but may develop through sustained interaction with cognitively demanding tasks, contributing to technology acceptance research by framing ease of use as an acquired proficiency in high-friction GenAI learnin...
Rafael Mellado, C. Cubillos, Silvana Roncagliolo· Behavioral Science· 0 citations
The findings indicate that students integrate AI tools primarily as complementary learning aids rather than replacements for traditional materials, and highlights the growing importance of evaluating not only usage frequency but also perceived reliability and pedagogical value.
M. Altin, Kirsten Jäger, Silke Jütte et al.· IU Discussion Papers Busines...· 0 citations
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