Sep 2026· Proceedings of the Thirty-Fifth International Joint Conference on Artificial Intelligence· 0 citations· 56 references
TL;DR
This work comprehensively investigates the concept of constant-memory strategies in stochastic games, and uncovers the connection between decision models in single-agent and multi-agent contexts.
Abstract
Stochastic games have become a prevalent framework for studying long-term multi-agent interactions, especially in the context of multi-agent reinforcement learning.
In this work, we comprehensively investigate the concept of constant-memory strategies in stochastic games.
We first establish some results on best responses and Nash equilibria for behavioral constant-memory strategies, followed by a discussion on the computational hardness of best responding to mixed constant-memory strategies.
Those theoretic insights are later verified on several sequential decision-making testbeds, including the Iterated Prisoner's Dilemma, the Iterated Traveler's Dilemma, and the Pursuit domain.
This work aims to enhance the understanding of theoretical issues in single-agent planning under multi-agent systems, and uncover the connection between decision models in single-agent and multi-agent contexts.
The codebase and the full version of this paper is available at github.com/Fernadoo/Const-Mem.
Rank-one games already separate efficient equilibrium computation from strategic planning against a learning opponent, and this result shows that this equilibrium tractability does not extend to planning against learning dynamics.
The main findings demonstrate that individuals update strategies primarily through self-adjustment based on historical payoffs, with imitation playing merely an auxiliary role and the optimal self-adjustment proportion is approximately 0.9, and low sensitivity coefficients and mutation rates favor the emergence of coop...
Hao-Chen Wu, Meng-Cheng Sun, Lu-He Yang et al.· Games· 0 citations
Standard solution concepts for stochastic games, such as Markov perfect equilibrium and Markov coarse correlated equilibrium, are computationally difficult, and thus, standard decentralized reinforcement-learning algorithms should not generally be expected to converge to them. In this paper, we study the equilibrium ge...
Nontrivial dynamics can emerge in large language model (LLM)-based multi-agent systems, and preliminary evidence exists that formalisms from statistical mechanics can be effective at modeling and predicting such behaviors. In parallel, designing multi-agent communication topology for optimal task-solving is an active r...
Wen-Wen Zheng, Yuzhe Yang, Helen Qu et al.· 0 citations
A three-player game is constructed with a preferentially stable set whose span is dynamically unstable, showing that preferences do not suffice as a criterion of dynamic stability and bridges the gap via the notion of resilience under aggregate deviations.
Omar Abbadi, R. Laraki, P. Mertikopoulos· 2 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.