Skip to content
Book Open access

Grounding Player Intent in Game Commands: A Study of Compact Language Model Adaptation

Sep 2026 · Proceedings of the 26th ACM International Conference on Intelligent Virtual Agents · 0 citations · 2 references

Abstract

Large language models can interpret user requests plausibly yet fail to produce actions that satisfy structural constraints. We study this problem in Dungeons & Dragons (D&D) combat, where player intent must be grounded in the current game state and translated into well-formed commands for Avrae, a Discord-based D&D automation system. We fine-tune a 4-bit quantized LLaMA-3 8B model with Low-Rank Adaptation on 256 curated FIREBALL-derived examples and compare it with zero-shot, one-shot, and few-shot prompting. On 25 held-out interactions, the model achieves 56% semantic grounding accuracy and 48% strict command validity. Results suggest that parameter-efficient adaptation improves grounding, while formatting, argument, and reference errors remain common.

Read PDF

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.