Large language models (LLMs) exhibit in-context learning capabilities, where they can learn new tasks from prompt contexts without weight updates. We compare the learning efficacies of two prominent modes of in-context learning: (1) learning from descriptions of rules (instruction following); and (2) learning from examples of input-output demonstrations (few-shot prompting). Through five learning tasks that cover diverse domains (games, arithmetic, linguistic inferences), we compare two modes of learning (rules vs. examples) specifying the same underlying task. We furthermore explore model and task properties that modulate the learning efficacies. We find that models generally learn more reliably from rules than from examples alone, and additional examples on top of rules or simply scaling up the number of examples do not lead to consistent and significant gains. Instruction tuning amplifies the benefit of rule-based learning while keeping example-based learning capacities intact. Surprisingly, we find no privileged effect of example-based learning in base models, and rules still lead to gains in algebraic task domains. Overall, the comparative efficacy of rules over examples is larger when the task recruits algebraic abstractions and computations, and smaller when the task requires distributional sensitivity and/or recruits parametric knowledge.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations of such models.
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
The results are packaged in the Greenfield Startup Model (GSM), which explains the priority of startups to release the product as quickly as possible, and the need to shorten time-to-market, by speeding up the development through low-precision engineering activities.
Carmine Giardino, Nicolò Paternoster, M. Unterkalmsteiner et al.· IEEE Transactions on Softwar...· 178 citations· ⚡14
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