Jul 2026· International Conference on Computer Graphics and Interactive Techniques· pp. 1-12· 0 citations· 59 references
Computer Science
TL;DR
StudioRecon is proposed, a pipeline that reconstructs 4D human scenes from sparse, low-overlap cameras by decoupling background and humans by synthesizing hundreds of camera-controlled novel views with a video diffusion model and achieves state-of-the-art novel view synthesis across four real-world datasets.
Abstract
Existing volumetric capture of dynamic human performance achieves high fidelity with dense camera arrays. However, in real-world scenarios, only a handful of low-overlap cameras are available, which degrades the output quality and leaves large areas unobserved. Recent 4D reconstruction methods have focused on low-overlap settings, yet they still produce noticeable artifacts in under-observed regions. Video diffusion models have emerged as another option, but they show geometrically inconsistent results for humans. To address these limitations, we propose StudioRecon, a pipeline that reconstructs 4D human scenes from sparse, low-overlap cameras by decoupling background and humans. We densify background supervision by synthesizing hundreds of camera-controlled novel views with a video diffusion model. We also robustly initialize deformable Gaussian humans with cross-view identity association and triangulated multi-view keypoint fitting. Finally, our recursive enhancement module with motion-adaptive consistency injection harmonizes the composed output, thereby further avoiding remaining artifacts. We achieve state-of-the-art novel view synthesis across four real-world datasets and demonstrate applications such as novel trajectory rendering and human replacement. Project page: https://sisyphm.github.io/studiorecon-page/.
It is demonstrated that using multiple cameras, even with a low baseline, significantly improves reconstruction quality in single-shot, few-shot, and casual video settings, and under a fixed sensor budget, angular sampling improves reconstruction when exposures are scarce despite lower spatial resolution.
Shamus Li, Ruiming Cao, Laura Waller et al.· 0 citations
This paper proposes a framework for efficient incremental optimization of 3D Gaussian Splatting models and achieves a 24% relative improvement in SSIM with just 120 seconds of additional optimization on the Mip-NeRF360 dataset.
DiGS-Avatar is proposed, which reformulates this task as an efficient, diffusion-based UV-latent completion task, ensuring 3D consistency by design, and introduces a teacher-student framework where a multi-view teacher provides geometrically aligned pseudo-ground-truth latents to supervise a single-view diffusion stude...
Experimental results show that training with Human4K consistently improves whole-body reconstruction on standard benchmarks, with particularly large gains for hands, feet and depth-ambiguous limb configurations.
Tianshun Han, Ziyu Shi, Lijiang Liu et al.· arXiv.org· 0 citations
A novel framework designed to achieve high-fidelity dynamic neural scene reconstruction from highly sparse viewpoints by integrating geometry-aware depth priors and robust multi-view correspondence constraints is proposed, offering a scalable solution for dynamic scene capture.
Camila Wilson, D. J. Ross· Journal of innovative resear...· 0 citations
This paper proposes a semantics-guided scene decoupling module that separates Gaussian primitives into static and dynamic components based on motion vectors, and introduces a motion-aware densification module for motion compensation, which alleviates the incomplete rendering of dynamic objects caused by insufficient sp...
Chulin Zhao, Xue Wang, Guo-Qing Zhou et al.· IEEE Transactions on Visuali...· 0 citations
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