Skip to content
#software testing Review Open access

GAppium experiment: Applying gamification to mobile GUI testing to increase effectiveness, efficiency, engagement

Aug 2026 · Software quality journal · Vol 34 · 0 citations · 69 references

TL;DR

The results highlight that gamification features can have a significant impact if introduced in a classical testing environment, possibly increasing effectiveness, efficiency and perceived engagement of the testers.

Abstract

Testing of mobile applications is a crucial activity that aims to reveal bugs and defects affecting software running on our smartphones. Usually, mobile applications feature complex Graphical User Interfaces (GUIs) as the only interface with the human user, therefore proper End-to-End testing of mobile applications should also include GUI testing. In recent years, several automated testing methods have been proposed for mobile GUI testing; however, due to the dynamic and interactive nature of GUIs, they often fail to create realistic use cases. Exploratory testing is a popular GUI testing technique that involves testers freely exploring the application under test. This technique heavily relies upon testers’ experience and creativity, and is negatively influenced by human factors like stress and boredom, which are likely to appear in unmotivated testers. Gamification, i.e., the introduction of game design mechanics to tasks of other nature, has recently gained much popularity in business contexts, being applied to a wide range of software-related activities. In this article, we propose a gamification approach to mobile Exploratory Testing to improve the effectiveness, efficiency, and engagement of the software testers. We measure the impact of gamification with an in-vivo experiment involving students from a master’s degree software engineering course, adopting a fully-randomized experiment design. On the efficiency side, results show a positive impact of gamification on the explored pages – a measure of effectiveness – and on the explored pages per unit of time – which we adopted as an efficiency measure. Moreover, a final survey presented to students reveals that most of them believe that it is a good idea to use gamification in Exploratory Testing, and that they would use gamification in future if they had to do Exploratory Testing. Finally, the majority of participants report having fun while using the system. Our results highlight that gamification features can have a significant impact if introduced in a classical testing environment, possibly increasing effectiveness, efficiency and perceived engagement of the testers. We believe this research could serve as a starting point for researchers approaching the mobile testing environment, as well as industry practitioners working in the field.

Read PDF

Similar papers

#computer vision Review Sep 2017

Agile Software Development Methods: Review and Analysis

This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.

P. Abrahamsson, O. Salo, Jussi Ronkainen et al. · 727 citations · ⚡54
#computer vision Jun 2008

The impact of agile practices on communication in software development

The study shows that agile practices improve both informal and formal communication, but indicates that, in larger development situations involving multiple external stakeholders, a mismatch of adequate communication mechanisms can sometimes even hinder the communication.

M. Pikkarainen, Jukka Haikara, O. Salo et al. · 401 citations · ⚡48
#machine learning Review Open access Oct 2014

Software development in startup companies: A systematic mapping study

The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.

Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al. · 394 citations · ⚡54
#computer vision Review Mar 2008

Agile methods in European embedded software development organisations: a survey on the actual use and usefulness of Extreme Programming and Scrum

The results show that the embedded industry has been able to apply agile methods in its development processes and that the appreciation of the agile methods and their individual practices appears to increase once adopted and applied in practice.

O. Salo, P. Abrahamsson · 238 citations · ⚡9
#computer vision Open access Jul 2017

What happens when software developers are (un)happy

Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.

D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al. · 236 citations · ⚡13
#computer vision Open access Oct 2004

Mobile-D: an agile approach for mobile application development

The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.

P. Abrahamsson, Antti Hanhineva, H. Hulkko et al. · 225 citations · ⚡18

Related blog posts

GPT-Lab Sep 17, 2026

Beyond Prompt Engineering: The Role of Tacit Knowledge in Software Engineering

AI is making software generation faster, but speed does not remove the need for expertise. As more work is delegated to AI, tacit knowledge may become one of the most important human advantages in software engineering. The post Beyond Prompt Engineering: The Role of Tacit Knowledge in Software Engineering appeared first on GPT-Lab.

MIT News · Artificial Intelligence Aug 17, 2026

Q&A: Rethinking how innovation happens

In his latest book, Professor Eugene Fitzgerald examines the forces that turn breakthroughs into value — and why innovation resists simple formulas.

Microsoft Research Blog Aug 12, 2026

MindTopo reveals VLMs’ spatial reasoning abilities

A path, a fence, a knot. MindTopo sets a new benchmark for testing how AI understands topological relationships and highlights new opportunities to strengthen spatial reasoning and planning. The post MindTopo reveals VLMs’ spatial reasoning abilities appeared first on Microsoft Research.

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.