Synthetic dialogue generation can support research in privacy-restricted service settings, but generated conversations must preserve communicative intent, affective meaning, and natural dialogue flow. We introduce PragAlign, a feedback-guided framework for controlled synthetic dialogue generation conditioned on service context, target intent, and target emotion, with auxiliary trait-style controls. PragAlign uses a generate--evaluate--revise loop in which an LLM-based evaluator scores intent alignment, emotion alignment, coherence, fluency, and aggregate quality, then provides criterion-specific feedback for up to three refinement rounds. On 800 matched dialogue specifications, PragAlign achieves 99.50\% evaluator-defined acceptance, compared with 72.25\% for one-shot generation and 95.88\% for repeated generation without structured feedback. This indicates that repeated attempts account for much of the gain over one-shot generation, while structured feedback primarily improves last-mile multi-constraint satisfaction rather than broad average quality. Refinement gains are concentrated in emotion alignment, which is also the dominant failure mode in ablations. A separate human evaluation of 1,200 generated dialogues shows that intent expression and dialogue flow are highly recognizable to annotators, while emotion appropriateness is less stable and more subjective. These results support PragAlign as a quality-control framework for improving evaluator-defined communicative constraint satisfaction, while showing that affective realization and independent human-perceived quality remain open challenges.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations of such models.
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
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