Closed-loop wall controllers learnt by multi-agent reinforcement learning are usually trained on periodic boxes far smaller than the flows they are meant to drive, and a large part of their drag reduction is lost when they are carried across. Retraining on the target domain is not an affordable remedy: the centralised critic that assigns credit to each wall patch degrades as patches are added, the zero-net-mass constraint couples the patches it is asked to separate, and the episodes must be collected in sequence at a cost that grows with the domain. We propose instead a short gradient-free refinement stage, applied to the transferred policy on the domain it will drive. An evolution strategy scores whole flow episodes against a regularised objective, so no credit has to be assigned to individual patches, and the candidates in a generation are independent and run in parallel. Applied to a recurrent multi-agent policy trained on a minimal flow unit at $\Retau\simeq180$ and evaluated on a channel sixteen times larger in wall-parallel area, a few generations raise the drag reduction from $19.0\%$ to $25.7\%$, above the $22.5\%$ of opposition control. Because the policies before and after refinement share an architecture and a training history, the difference between the controlled flows follows from the refinement alone. It shows in the friction decomposition, in the Reynolds stresses and in the near-wall spectra, and the actuation moves from a weak coupling to the wall-normal velocity towards a strong coupling to the streamwise fluctuation.
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R. Montalà, B. Font, Pol Suárez et al.· Journal of Fluid Mechanics· 0 citations
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These findings support the feasibility of native Rust-based D3QN training for real-time fixed-wing simulation, while the observed inter-seed variability indicates that reward shaping and convergence robustness require further evaluation.
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