Sep 2026· Riemann: Research of Mathematics and Mathematics Education· 0 citations· 12 references
Abstract
Learning integral topics in calculus courses is characterized by a high level of complexity, which often leads to low student motivation and limited engagement in the learning process. Gamification in mathematics education has been recognized as an effective approach to enhance learning interaction, particularly for abstract and procedural topics such as integrals; however, the application of a structured gamification framework, specifically mechanics, dynamics, and aesthetics (MDA), in mobile-based calculus learning remains limited. This study aims to develop an Android-based mobile learning application for integral topics by implementing the MDA gamification approach. The research employs the Software Development Life Cycle (SDLC) using the Waterfall model, which consists of requirement analysis, design, implementation, testing, and maintenance stages, involving 34 second-semester students of the Informatics Engineering Study Program as research subjects. The application was evaluated through black-box testing, functional testing, and expert validation. The validation results indicate that the application is categorized as very feasible, with an average score from material experts of 96% and a score from media experts of 95.65%. These findings demonstrate that the MDA-based gamified mobile learning application is highly suitable from both material and media aspects and can serve as an alternative learning medium to support calculus learning, particularly for integral topics.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
The study shows that agile practices improve both informal and formal communication, but indicates that, in larger development situations involving multiple external stakeholders, a mismatch of adequate communication mechanisms can sometimes even hinder the communication.
M. Pikkarainen, Jukka Haikara, O. Salo et al.· Empirical Software Engineeri...· 401 citations· ⚡48
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
The results show that the embedded industry has been able to apply agile methods in its development processes and that the appreciation of the agile methods and their individual practices appears to increase once adopted and applied in practice.
O. Salo, P. Abrahamsson· IET Software· 238 citations· ⚡9
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
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A path, a fence, a knot. MindTopo sets a new benchmark for testing how AI understands topological relationships and highlights new opportunities to strengthen spatial reasoning and planning. The post MindTopo reveals VLMs’ spatial reasoning abilities appeared first on Microsoft Research.
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