The Hash-Atlas network is proposed, which reformulates 3D scene editing as operations on 2D atlas images, thereby achieving a workflow decoupling of the 2D editing and 3D reconstruction processes.
Abstract
Recent work on image content manipulation based on vision-language pre-training models has been effectively extended to text-driven 3D scene editing. However, existing schemes for 3D scene editing still have certain shortcomings, hindering their further development as interactive design tools. Such schemes typically adhere to fixed input patterns, limiting flexibility in text input. Furthermore, their editing capabilities are constrained by a single or a few 2D visual models and require intricate pipeline design to integrate these models into 3D reconstruction processes. To address the aforementioned issues, we propose the Hash-Atlas network, which reformulates 3D scene editing as operations on 2D atlas images, thereby achieving a workflow decoupling of the 2D editing and 3D reconstruction processes. Building on this foundation, we introduce a dialogue-based 3D scene editing approach, termed CE3D++, which is centered on a large language model (LLM) that allows arbitrary textual input from users and interprets their intentions, subsequently facilitating the autonomous invocation of the corresponding visual models. Additionally, we extend CE3D++ to monocular 4D scenes by imposing motion constraints on moving objects and further fine-tuning the LLM by creating a trajectory dataset related to editing tasks, which enables the smaller LLM to schedule up to 30 different visual tools accurately. Experimental results demonstrate that CE3D++ effectively integrates multiple visual models to achieve diverse visual editing effects, possessing strong scene comprehension and multi-round dialog capabilities. The source codes and trained models are available at https://github.com/Fangkang515/CE3D.
DesignAgent3D is presented, an interactive multimodal agentic framework that reformulates 3D scene editing as a designer-like Plan-Perceive-Act paradigm, delivering superior semantic intent alignment, impeccable spatial localization accuracy, and high-fidelity multi-view consistency.
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Existing 3D editing methods have made notable progress in controllability, yet they remain limited in several important ways. Most approaches rely on text-driven editing, which struggles to express fine-grained visual changes intended by the user. Moreover, many methods require manually supplied 3D masks or introduce u...
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SwanWeave is presented, the first one-stage multi-task framework for instruction-guided 3D FOA spatial audio editing, and introduces Spatial Preference Optimization (SPO), a Direct Preference Optimization (DPO)-based alignment objective with edit-specific negative targets, and adopts staged training to improve natural-...
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Creating traditional 3D scenes is both time‐consuming and costly, requiring designers to meticulously configure 3D assets and environments. Recent advancements in generative AI, including text‐to‐3D and image‐to‐3D methods, have significantly reduced the complexity and cost of this process. However, current technique...