How AI Prompts Can Teach Us About the Structure of Human Behavior
Matthew O. JacksonBenjamin S. ManningYutong XieWalter YuanQiaozhu Mei
Aug 2026
Artificial Intelligence
Abstract
We introduce a general, easy-to-implement AI-based method for studying the structure and complexity of human behavior. We assign a large language model a ``type vector'' and then prompt it to choose actions across settings in which we observe human choices. For instance, the type vector (2,4) becomes ``You are a player characterized by the following profile: 2 out of 5 in Altruism, 4 out of 5 in Risk Aversion,'' after which it is prompted to make choices. We vary the dimensions (e.g., Altruism, Fairness, Trust, $\dots$) and values (e.g., 1--5) to minimize distance to human choices. Applying the method to 119,147 decisions made by 78,657 subjects from more than 35 countries across 10 classic economic game roles, we find that human behavior can be closely matched using three dimensions: Risk Aversion, Strategic Sophistication, and Trust. Moreover, the types needed to fit individuals across games cluster into fewer than a dozen groups, and can predict behavior in held-out games with different rules and available actions. The results suggest that behavior across diverse settings can be approximated by a low-dimensional, portable representation, supporting the possibility of general yet parsimonious theories across the behavioral sciences. More broadly, the method can provide insights into the structure of many human behaviors.
Investigating how experienced developers use agents in building software, including their motivations, strategies, task suitability, and sentiments finds that while experienced developers value agents as a productivity boost, they retain their agency in software design and implementation out of insistence on fundamental software quality attributes.
This systematic review evaluates 55 studies from 2017 to 2023 on the application of machine learning techniques to ASD, highlighting key challenges and opportunities, particularly the need for models that can integrate complex data to improve diagnostic accuracy and treatment outcomes.
Rafael Muñoz-Terol, Jesús Peral, Sandra Amador et al.· Heliyon· 4 citations· ⚡1
This paper identifies two different routes through which models can acquire geometrically separable features: they can learn them from complementary co-occurrence signals in general language data, including text-number co-occurrence and cross-number interaction, or from multi-token addition problems.
A novel quantum generative model for synthesizing tabular data by proposing a quantum generative adversarial network architecture with flexible data encoding and a novel quantum circuit ansatz for effectively modeling tabular data is introduced.
P. Bhardwaj, Caitlin Jones, Lasse Dierich et al.· Scientific Reports· 2 citations
This survey model agent state as a dynamic graph, where memories, tools, skills, workflows, and inter-agent relations are represented as typed nodes, edges, and subgraphs updated through schema-constrained rewrites to provide a compact structural lens for designing and governing self-evolving agents.
Yuanyuan Xu, Wenjie Zhang, Yin Chen et al.· 2 citations