Skip to content
Book Open access

GPC: Large-Scale Generative Pretraining for Transferable Motor Control

Jun 2026 · International Conference on Computer Graphics and Interactive Techniques · pp. 1-11 · 1 citation · 77 references
Computer Science

TL;DR

This work introduces Generative Pretrained Controllers (GPC), which leverage tokenization and next-token modeling to create general-purpose, reusable generative controllers from large-scale motion datasets.

Abstract

Developing controllers capable of completing a wide range of tasks in a natural and life-like manner is a key challenge in enabling practical applications of physics-based character animation. In this work, we introduce Generative Pretrained Controllers (GPC), which leverage tokenization and next-token modeling to create general-purpose, reusable generative controllers from large-scale motion datasets. Our framework utilizes end-to-end reinforcement learning to jointly optimize a "motion vocabulary", modeled via Finite Scalar Quantization (FSQ), along with a corresponding control policy that can map the discrete codes to physics-based controls. After the "codebook" has been learned, the underlying structure of this large vocabulary is modeled by training a GPT-style autoregressive transformer, leading to a powerful generative controller that generates controls for a physically simulated character by performing next-token prediction. Once the generative controller has been trained, we propose a suite of adaptation techniques for finetuning the controller for new downstream tasks. Our proposed framework greatly simplifies the training process compared to previous tokenized methods, and achieves a 99.98% success rate in reproducing a vast corpus of motion clips. The generative controller exhibits a variety of natural emergent behaviors, such as responsive behaviors to perturbations and recovery behaviors after falling. This results in highly robust general purpose controllers for a variety of downstream applications.

Read PDF

Similar papers

Preprint Jul 2026

FlowDAgger: Human-in-the-Loop Adaptation of Generative Robot Policies in Latent Space

The key idea is action inversion: each human expert action is mapped to the noise that would have produced it under the frozen base policy, using reverse-time integration followed by local refinement, which provides supervision for a lightweight latent policy that steers the base model at deployment time, enabling rapi...

Michael Murray, Daphne Chen, Simran Bagaria et al. · 1 citation
Jul 2026

Native Video-Action Pretraining for Generalizable Robot Control

LingBot-VA 2.0 is presented, a video-action foundation model built from the ground up for embodiment, which introduces a semantic visual-action tokenizer, which aligns visual representations with both semantics and actions, improving instruction following and action precision in subsequent policy learning.

Qihang Zhang, Lin Li, Luyao Zhang et al. · 11 citations · ⚡3
Preprint Aug 2026

Progressively Learning Heterogeneous Skills in a Unified Latent Space

To prevent the text-to-motion skill from exploiting shortcut pathways instead of learning language semantics, motion intuition distillation is introduced to ground text-to-motion generation in language semantics and a task-guidance module that dynamically adjusts actions based on high-level language instructions is int...

Yueyi Zhang, Ming Gong, Linpu He et al. · 0 citations
Preprint Aug 2026

GeniWorld: A Generalizable Interactive World Model for Robotic Manipulation via Visual Actions

GeniWorld is presented, an interactive world model for robots that generalizes robustly across unseen scenarios by explicitly decoupling embodiment kinematics from environmental dynamics, and generates diverse manipulation trajectories within the world model, improving downstream policy performance and robustness in co...

Cheng-Hao Gu, Hanyang Yu, Jingbo Zhang et al. · 2 citations · ⚡2
Preprint Jul 2026

RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperation

Digital teleoperation, a paradigm that decouples data collection from physical constraints by replacing the real robot with a generative world model, is introduced in RynnWorld-Teleop, a system that integrates depth-aware skeletal conditioning, progressive human-to-robot training on a video Diffusion Transformer, and s...

Haoyu Zhao, Xingyue Zhao, Hangyu Li et al. · 0 citations

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.