Knowledge editing aims to update outdated or incorrect knowledge in large language models without full retraining. Existing parameter-editing methods remain limited for long-sequence knowledge: single-point editors provide insufficient coverage for extended targets, while fixed chunk-based editors distribute editing effort uniformly across rigid predefined windows, failing to prioritize difficult, information-dense tokens. In this work, we show that token entropy is closely associated with both editing difficulty and semantic importance: high-entropy regions are harder to edit and often contain key factual content. Motivated by this observation, we propose DynEdit, a dynamic framework for long-sequence knowledge editing. DynEdit uses token-level entropy to guide non-uniform sliding, increasing the coverage of difficult high-entropy regions, and further applies entropy-guided token-level optimization to strengthen updates on information-dense tokens within each editing window. Experiments on three benchmarks and two backbone models show that DynEdit consistently outperforms competitive baselines across diverse long-form editing settings, achieving gains of up to +14.0 BLEU points on challenging paraphrase queries and near-saturated semantic scores on several diverse knowledge domains.
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
F. Xia, Amir Zamir, Zhi-Yang He et al.· 2018 IEEE/CVF Conference on...· 1,069 citations· ⚡112
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13