This work develops a general framework that connects data-driven behavioural discovery with analysis and experimental investigation for trajectories of varying length, event order and agent roles, and identifies advances in coding, analysis and experimentation needed to support its wider use.
Abstract
Understanding language-agent behaviour requires learning how actions are organised across a trajectory and how this organisation relates to context and outcomes. We propose a general framework that connects data-driven behavioural discovery with analysis and experimental investigation. Categories developed from recorded activity define what is measured. Analyses preserve the behaviours'positions in the process and express their relationships as interpretable hypotheses. Statistical assessment and tests in held-out contexts examine the strength and scope of the evidence. Experiments, including prompt steering, then test how behaviour and outcomes change under deliberately varied conditions. A study of iterative self-reflection illustrates how discovery, dependency learning and prompt comparisons can inform one another. We develop this approach for trajectories of varying length, event order and agent roles, and identify advances in coding, analysis and experimentation needed to support its wider use.
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
F. Xia, Amir Zamir, Zhi-Yang He et al.· 2018 IEEE/CVF Conference on...· 1,069 citations· ⚡112
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13