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Poor Man's Agentic Modeling: Simulating Large LLM-Agent Societies on a Laptop

Jul 2026 · 0 citations · 30 references
Computer Science Physics

TL;DR

An [interaction order x memory] taxonomy is introduced that maps perception and memory to an effective theory and a predicted $N$-trend of the surrogate error, and the two refuted predictions are themselves matched quantitatively by the theory with no free parameters.

Abstract

Simulating societies of many large language model (LLM) agents is expensive, yet the questions asked of such simulations are usually macroscopic: phase behaviour, stylised facts, and scaling with the number of agents $N$, not the cognition of any single agent. We turn a statistical-physics observation into a method: replace each LLM agent by a low-parameter model fitted from a few hundred to a few thousand cheap queries, then run the society at any $N$ on a laptop. Whether this works is decided before the simulation runs, chiefly by what each agent perceives. We introduce an [interaction order x memory] taxonomy that maps perception and memory to an effective theory and a predicted $N$-trend of the surrogate error. We validate it on a faithful reimplementation of the LLM macroeconomy EconAgent and seven further named LLM simulations, with agent decisions cloned from genuine LLM elicitations (primarily DeepSeek) for a few dollars; the predicted error trends hold cell by cell, and the two refuted predictions, both on a strongly saturating response and traced to its curvature, are themselves matched quantitatively by the theory with no free parameters.

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