An automated kinematic failure taxonomy separates spatial-precision (Near-Miss) failures from object-tracking (No-Grasp) failures: spatial grounding reduces Near-Miss while leaving No- Grasp unchanged.
Abstract
Robotic manipulation policies rely on pre-trained vision models that give either a global scene embedding or a dense patch grid. Both mix task-relevant and task-irrelevant features. Object-centric slot representations are a structured alternative: they group features into a few per-object slots. We test what this structure buys on ManiSkill3 PickCube-v1, with a frozen encoder and a held-out-seed evaluation. Holding the policy, goal token, rendering, and calibration fixed and changing only the encoder, a frozen object-centric SPOT representation (DINO ViT-B/16 + Slot Attention) reaches 55.0$\pm$2.9% success, 22.4% above a dense DINO global-feature baseline (32.6 $\pm$ 1.5%), with the same trainable policy and no encoder fine-tuning. More tokens alone do not help: a dense patch grid with 16x the tokens performs no better than the global feature. Adding an explicit 2D spatial goal and native-resolution rendering raises the full system to 68.7$\pm$4.2%, just below a privileged 3D-oracle upper bound (71.7$\pm$4.1%). An automated kinematic failure taxonomy then separates spatial-precision (Near-Miss) failures from object-tracking (No-Grasp) failures: spatial grounding reduces Near-Miss while leaving No- Grasp unchanged. The same taxonomy transfers to the harder StackCube-v1 and points to occlusion as the main bottleneck.
Learning world models from offline trajectories enables agents to accomplish different tasks through planning. Object-centric (OC) representations, which decompose a scene into a set of slots that bind to its objects, have been proposed as an inductive bias for world models that are more sample-efficient and generalize better. Yet prior object-centric world models (OCWMs) take the slot encoder as given and evaluate only in-distribution, leaving open whether the object-centric bias actually delivers for planning and what within the OCWM drives it. We conduct a controlled study of OCWMs for visual model-predictive control along two axes: object-centric representation quality and generalization under distribution shift relative to scene-centric models. We find that (i) planning success correlates positively with unsupervised slot-quality metrics (FG-ARI, mBO), though the gains saturate at high slot quality; (ii) with well-bound slots, the auxiliary proprioception inputs and masking inductive bias that prior methods relied on become unnecessary; and (iii) under unseen distribution shifts, the OCWM with well-bound slots is more robust overall than the end-to-end trained scene-centric LeWM, while DINO-WM, built on similar frozen pretrained features, remains competitive -- pointing to pretrained features as a key contributor to robustness.
Shukrullo Nazirjonov, Sai Prasanna, Anna Manasyan et al.· 0 citations
Object concepts play a foundational role in human visual cognition, enabling perception, memory, and interaction in the physical world. Inspired by findings in developmental neuroscience - where infants are shown to acquire object understanding through observation of motion - we propose a biologically inspired framework for learning object-centric visual representations in an unsupervised manner. Our key insight is that motion boundary serves as a strong signal for object-level grouping, which can be used to derive pseudo instance supervision from raw videos. Concretely, we generate motion-based instance masks using off-the-shelf optical flow and clustering algorithms, and use them to train visual encoders via contrastive learning. Our framework is fully label-free and does not rely on camera calibration, making it scalable to large-scale unstructured video data. We evaluate our approach on three downstream tasks spanning both low-level (monocular depth estimation) and high-level (3D object detection and occupancy prediction) vision. Our models outperform previous supervised and self-supervised baselines and demonstrate strong generalization to unseen scenes. These results suggest that motion-induced object representations offer a compelling alternative to existing vision foundation models, capturing a crucial but overlooked level of abstraction: the visual instance. The corresponding code will be released upon paper acceptance.
Hao Liang, Xiao-Hui Wang, Zhichao Li et al.· Neural Information Processin...· 0 citations
Pretrained dense visual features from Vision Transformers (ViTs) are powerful yet have been underutilized in robot learning. Modern robot policies either compress each observation into a single global token, or rely on visual backbones trained from scratch, sacrificing both fine-grained spatial detail and the benefits of large-scale visual pre-training. While there exist policies that do operate on dense patch features like large vision-language-action models (VLAs), they tend to be heavy and slow, inheriting the full cost of a billion-parameter vision-language model (VLM) backbone. We close this gap with Patch Policy, a minimal architectural extension that enables transformer-based policies to consume dense pre-trained patch tokens directly without the computational overhead of a full VLM. At its core is a block-causal attention mask that preserves the temporal causality of standard policies while letting the model attend over many patch tokens per observation, alongside other state information. Patch Policy is lightweight, fast, and highly effective. Across four simulated and three real-world environment suites, our method achieves a 40% relative improvement over policies using state-of-the-art global-pooled representations. Furthermore, it surpasses fine-tuned OpenVLA-OFT by 18% while using roughly 0.7% of the parameters. We believe Patch Policy provides a pipeline for the robotics community to readily leverage continuing progress in visual representation learning, without sacrificing the training efficiency or inference speed required for high-frequency, reactive control. Videos can be viewed at https://patch-policy.github.io
Gaoyue Zhou, Zichen Jeff Cui, Ada Langford et al.· arXiv.org· 0 citations
The real-robot benchmark demonstrates that StellaVLA can use both human/robot demos and human-to-robot (XR) demos as in-context structured demonstration to help VLA model adapt to OOD tasks.
Siyu Xu, Yunke Wang, Zijian Wang et al.· 0 citations
AtVLA, a framework that inserts learnable register tokens into the visual encoder and improves the average LIBERO success rate, is introduced, a framework that inserts learnable register tokens into the visual encoder and improves the average LIBERO success rate.
Jin Cui, Yanbin Hu, Xinyue Long et al.· 0 citations
Robotic manipulation policies have made significant progress in recent years, yet their target-cognitive generalization capability remains insufficient when facing unseen targets and scenarios with similar distractors. Existing methods mostly rely on implicit alignment between language descriptions and global visual features. When target appearance or geometric shape changes, or when similar distractors are present, they struggle to stably establish the correspondence between the language-specified target and action generation, thereby affecting manipulation success rates. To address this problem, this paper proposes TCG-BP (Target-Cognitive Generalization Bimanual Policy), a target-prior-driven bimanual manipulation policy. The method converts language target descriptions into temporally consistent pixel-level target masks, and enhances visual representations through image–mask collaborative encoding and fusion. In the action generation stage, the global scene representation and target-focused representation are extracted from the enhanced visual representations and injected into the policy network in a differentiated manner, enabling continuous action prediction to be constrained by scene context while being guided by target priors. On the RoboTwin 2.0 benchmark, TCG-BP improves the average success rate over π0 by 10.2, 12.2, and 13.8 percentage points under the Seen, Unseen Object, and Unseen Distractor settings, respectively. Experimental results verify the effectiveness of the proposed method.
Jianghao Sun, Pengjun Mao, LingJu Kong et al.· Electronics· 0 citations
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