Simulation is a powerful tool for robotics, but building diverse, simulation-ready scenes at scale remains difficult. Reconstructing scenes from single images is a promising alternative, but visual similarity alone is insufficient: objects must also be recovered, accurately placed, and physically grounded. Existing methods that rely on post-hoc physics settling often misplace objects, producing scenes that look correct but behave poorly under manipulation. We present SceneRig, an agentic system that turns a single image into an editable, simulation-ready scene. SceneRig combines geometric, visual, and physical tools to reconstruct a faithful 3D scene. An agent then performs edit-and-validate loops inside a physics simulator to achieve physical stability. Across diverse inputs, SceneRig improves instance segmentation, object-centric appearance, and 3D placement while keeping the reconstructed scenes physically stable. Furthermore, SceneRig is effective for downstream robotics: its scenes predict real-robot policy outcomes more accurately than the baseline method and more reliably support replay of recorded manipulations without trajectory adaptation.
Experiments show that Fysiverse-3D-SimReady improves input-view alignment, contact plausibility, and physical stability over existing single-image reconstruction and scene generation baselines, while enabling goal-conditioned physical interactions from a single image.
Lin-Tao Wang, Ming-Yang Sun, Yang Liu et al.· 0 citations
Visual captures provide detailed scene appearance, but converting them into interactive simulation environments requires object reconstruction, physical modeling, and correction of intermediate errors. We present SceneAgent, an agentic pipeline that coordinates these steps through simulator-based visual inspection and...
Luke Hollis, Tian-Xing Fan, Heng Yang· 0 citations
These readouts suggest that program-constructed scenes from current coding agents are a promising but not yet sufficiently precise representation of natural images, suggesting that program-constructed scenes from current coding agents are a promising but not yet sufficiently precise representation of natural images.
Xi-Rui Li, Peng Shi, Ming-Wen Dong et al.· 0 citations
A framework that combines the merits of both parametric image-to-3D scene models and vision-language models, SceneMosaic is proposed, which obtains the initial candidate from the learned image-based prior, and subsequently evolves the result through VLM agents, ensuring both efficiency and physical validity.
Simulated evaluation is increasingly used alongside real-world evaluation of robot policies because it is cheaper and easier to repeat; however, its value depends on how closely its outcomes track the real robot's. We test whether our reconstruction pipeline, combining metrically scaled object geometry, authored physic...
CoDimRecon is presented, an agentic framework that reconstructs editable scenes containing rigid, articulated, and deformable objects from multi-view RGB observations that achieves competitive compositional reconstruction accuracy while additionally producing deformable assets for rod, shell, and solid simulation.
Shu-Zhao Xie, Le-Lin Wang, Gu-Ying Lin et al.· 0 citations
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