User simulators enable interactive training and evaluation of AI assistants at scale. Yet current simulators struggle to reproduce the diverse behaviors of real users, leading to assistants that generalize poorly to underrepresented users. We identify user representations as an underexplored bottleneck in user simulation. User representations are natural-language descriptions that condition simulators to reproduce a particular user's behavior. A representation's quality becomes apparent in hindsight, through the behavior it induces in a simulator. To evaluate and optimize user representations, we formulate a conversation reconstruction task: given an original conversation, we generate a representation, condition a simulator on it, simulate a conversation, and then measure fidelity by comparing user behavior in the original and simulated conversations. This comparison also yields hindsight feedback, which identifies where the representation falls short and how it can be improved. We introduce hindsight distillation, an online training procedure that distills feedback-conditioned improvements into the representation generator, enabling it to generate improved representations directly from the original conversation. We present UserRepGen-4B, a representation generator trained with hindsight distillation. Across 700 conversations spanning seven datasets, hindsight feedback helps improve user representations at test time, and UserRepGen-4B generates representations that enable more faithful simulation than those generated by GPT-5.5. Beyond conversation reconstruction, learned representations improve simulation fidelity for unseen tasks, better preserve the population-level diversity of real users, and better distinguish users across conversations.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
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